mirror of
https://github.com/LadybirdBrowser/ladybird.git
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e3f3c980bf
This makes iteration a little more pleasant :^)
430 lines
13 KiB
C++
430 lines
13 KiB
C++
#pragma once
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#include <AK/AKString.h>
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#include <AK/Function.h>
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#include <AK/IntrusiveList.h>
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#include <AK/OwnPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/Vector.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/Arch/i386/CPU.h>
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#include <Kernel/KResult.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/VM/Region.h>
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#include <LibC/fd_set.h>
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class Alarm;
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class FileDescription;
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class Process;
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class ProcessInspectionHandle;
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class Region;
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enum class ShouldUnblockThread {
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No = 0,
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Yes
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};
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struct SignalActionData {
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VirtualAddress handler_or_sigaction;
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u32 mask { 0 };
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int flags { 0 };
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};
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class Thread {
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friend class Process;
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friend class Scheduler;
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public:
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explicit Thread(Process&);
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~Thread();
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static void initialize();
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static void finalize_dying_threads();
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static Vector<Thread*> all_threads();
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static bool is_thread(void*);
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int tid() const { return m_tid; }
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int pid() const;
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Process& process() { return m_process; }
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const Process& process() const { return m_process; }
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String backtrace(ProcessInspectionHandle&) const;
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void finalize();
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enum State : u8 {
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Invalid = 0,
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Runnable,
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Running,
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Skip1SchedulerPass,
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Skip0SchedulerPasses,
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Dying,
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Dead,
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Stopped,
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Blocked,
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};
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class Blocker {
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public:
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virtual ~Blocker() {}
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virtual bool should_unblock(Thread&, time_t now_s, long us) = 0;
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virtual const char* state_string() const = 0;
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void set_interrupted_by_signal() { m_was_interrupted_while_blocked = true; }
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bool was_interrupted_by_signal() const { return m_was_interrupted_while_blocked; }
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private:
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bool m_was_interrupted_while_blocked { false };
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friend class Thread;
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IntrusiveListNode m_blocker_list_node;
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};
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class FileDescriptionBlocker : public Blocker {
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public:
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const FileDescription& blocked_description() const;
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protected:
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explicit FileDescriptionBlocker(const FileDescription&);
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private:
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NonnullRefPtr<FileDescription> m_blocked_description;
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};
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class AcceptBlocker final : public FileDescriptionBlocker {
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public:
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explicit AcceptBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Accepting"; }
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};
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class ReceiveBlocker final : public FileDescriptionBlocker {
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public:
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explicit ReceiveBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Receiving"; }
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};
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class ConnectBlocker final : public FileDescriptionBlocker {
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public:
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explicit ConnectBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Connecting"; }
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};
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class WriteBlocker final : public FileDescriptionBlocker {
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public:
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explicit WriteBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Writing"; }
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};
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class ReadBlocker final : public FileDescriptionBlocker {
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public:
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explicit ReadBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Reading"; }
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};
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class ConditionBlocker final : public Blocker {
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public:
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ConditionBlocker(const char* state_string, Function<bool()>&& condition);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return m_state_string; }
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private:
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Function<bool()> m_block_until_condition;
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const char* m_state_string { nullptr };
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};
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class SleepBlocker final : public Blocker {
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public:
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explicit SleepBlocker(u64 wakeup_time);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Sleeping"; }
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private:
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u64 m_wakeup_time { 0 };
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};
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class SelectBlocker final : public Blocker {
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public:
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typedef Vector<int, FD_SETSIZE> FDVector;
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SelectBlocker(const timeval& tv, bool select_has_timeout, const FDVector& read_fds, const FDVector& write_fds, const FDVector& except_fds);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Selecting"; }
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private:
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timeval m_select_timeout;
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bool m_select_has_timeout { false };
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const FDVector& m_select_read_fds;
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const FDVector& m_select_write_fds;
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const FDVector& m_select_exceptional_fds;
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};
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class WaitBlocker final : public Blocker {
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public:
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WaitBlocker(int wait_options, pid_t& waitee_pid);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Waiting"; }
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private:
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int m_wait_options { 0 };
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pid_t& m_waitee_pid;
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};
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class SemiPermanentBlocker final : public Blocker {
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public:
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enum class Reason {
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Lurking,
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Signal,
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};
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SemiPermanentBlocker(Reason reason);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override
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{
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switch (m_reason) {
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case Reason::Lurking:
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return "Lurking";
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case Reason::Signal:
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return "Signal";
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}
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ASSERT_NOT_REACHED();
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}
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private:
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Reason m_reason;
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};
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void did_schedule() { ++m_times_scheduled; }
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u32 times_scheduled() const { return m_times_scheduled; }
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bool is_stopped() const { return m_state == Stopped; }
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bool is_blocked() const { return m_state == Blocked; }
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bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }
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u32 frame_ptr() const { return m_tss.ebp; }
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u32 stack_ptr() const { return m_tss.esp; }
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u16 selector() const { return m_far_ptr.selector; }
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TSS32& tss() { return m_tss; }
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const TSS32& tss() const { return m_tss; }
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State state() const { return m_state; }
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const char* state_string() const;
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u32 ticks() const { return m_ticks; }
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u64 sleep(u32 ticks);
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enum class BlockResult {
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WokeNormally,
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InterruptedBySignal,
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};
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template <typename T, class... Args>
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[[nodiscard]] BlockResult block(Args&& ... args)
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{
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// We should never be blocking a blocked (or otherwise non-active) thread.
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ASSERT(state() == Thread::Running);
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T t(AK::forward<Args>(args)...);
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m_blockers.prepend(t);
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// Enter blocked state.
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set_state(Thread::Blocked);
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// Yield to the scheduler, and wait for us to resume unblocked.
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block_helper();
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// We should no longer be blocked once we woke up
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ASSERT(state() != Thread::Blocked);
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// We should be the first blocker, otherwise we're waking up in a
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// different order than we are waiting: scheduler bug?
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ASSERT(m_blockers.first() == &t);
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// Remove ourselves...
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m_blockers.remove(t);
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// If there are still pending blockers that need to be waited for, then
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// set state back to Blocked, for the next one to be handled.
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// Otherwise, we're good now, and done with blocking state.
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if (!m_blockers.is_empty()) {
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if (!m_blockers.first()->was_interrupted_by_signal())
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set_state(Thread::Blocked);
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}
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if (t.was_interrupted_by_signal())
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return BlockResult::InterruptedBySignal;
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return BlockResult::WokeNormally;
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};
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[[nodiscard]] BlockResult block_until(const char* state_string, Function<bool()>&& condition)
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{
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return block<ConditionBlocker>(state_string, move(condition));
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}
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void unblock();
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const FarPtr& far_ptr() const { return m_far_ptr; }
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bool tick();
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void set_ticks_left(u32 t) { m_ticks_left = t; }
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u32 ticks_left() const { return m_ticks_left; }
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u32 kernel_stack_base() const { return m_kernel_stack_base; }
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u32 kernel_stack_for_signal_handler_base() const { return m_kernel_stack_for_signal_handler_region ? m_kernel_stack_for_signal_handler_region->vaddr().get() : 0; }
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void set_selector(u16 s) { m_far_ptr.selector = s; }
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void set_state(State);
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void send_signal(u8 signal, Process* sender);
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void consider_unblock(time_t now_sec, long now_usec);
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void set_dump_backtrace_on_finalization() { m_dump_backtrace_on_finalization = true; }
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ShouldUnblockThread dispatch_one_pending_signal();
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ShouldUnblockThread dispatch_signal(u8 signal);
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bool has_unmasked_pending_signals() const;
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void terminate_due_to_signal(u8 signal);
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bool should_ignore_signal(u8 signal) const;
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FPUState& fpu_state() { return *m_fpu_state; }
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bool has_used_fpu() const { return m_has_used_fpu; }
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void set_has_used_fpu(bool b) { m_has_used_fpu = b; }
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void set_default_signal_dispositions();
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void push_value_on_stack(u32);
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void make_userspace_stack_for_main_thread(Vector<String> arguments, Vector<String> environment);
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void make_userspace_stack_for_secondary_thread(void* argument);
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Thread* clone(Process&);
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template<typename Callback>
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static IterationDecision for_each_in_state(State, Callback);
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template<typename Callback>
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static IterationDecision for_each_living(Callback);
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template<typename Callback>
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static IterationDecision for_each(Callback);
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static bool is_runnable_state(Thread::State state)
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{
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return state == Thread::State::Running || state == Thread::State::Runnable;
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}
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private:
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IntrusiveListNode m_runnable_list_node;
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private:
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friend class SchedulerData;
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String backtrace_impl() const;
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Process& m_process;
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int m_tid { -1 };
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TSS32 m_tss;
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OwnPtr<TSS32> m_tss_to_resume_kernel;
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FarPtr m_far_ptr;
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u32 m_ticks { 0 };
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u32 m_ticks_left { 0 };
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u32 m_times_scheduled { 0 };
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u32 m_pending_signals { 0 };
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u32 m_signal_mask { 0 };
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u32 m_kernel_stack_base { 0 };
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RefPtr<Region> m_userspace_stack_region;
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RefPtr<Region> m_kernel_stack_region;
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RefPtr<Region> m_kernel_stack_for_signal_handler_region;
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SignalActionData m_signal_action_data[32];
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Region* m_signal_stack_user_region { nullptr };
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IntrusiveList<Blocker, &Blocker::m_blocker_list_node> m_blockers;
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FPUState* m_fpu_state { nullptr };
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State m_state { Invalid };
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bool m_has_used_fpu { false };
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bool m_dump_backtrace_on_finalization { false };
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void block_helper();
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};
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HashTable<Thread*>& thread_table();
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template<typename Callback>
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inline IterationDecision Thread::for_each_living(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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return Thread::for_each([callback](Thread& thread) -> IterationDecision {
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if (thread.state() != Thread::State::Dead && thread.state() != Thread::State::Dying)
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return callback(thread);
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return IterationDecision::Continue;
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});
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}
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template<typename Callback>
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inline IterationDecision Thread::for_each(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto ret = Scheduler::for_each_runnable(callback);
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if (ret == IterationDecision::Break)
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return ret;
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return Scheduler::for_each_nonrunnable(callback);
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}
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template<typename Callback>
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inline IterationDecision Thread::for_each_in_state(State state, Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto new_callback = [=](Thread& thread) -> IterationDecision {
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if (thread.state() == state)
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return callback(thread);
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return IterationDecision::Continue;
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};
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if (is_runnable_state(state))
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return Scheduler::for_each_runnable(new_callback);
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return Scheduler::for_each_nonrunnable(new_callback);
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}
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inline const LogStream& operator<<(const LogStream& stream, const Thread& value)
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{
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return stream << "Thread{" << &value << "}(" << value.pid() << ":" << value.tid() << ")";
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}
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struct SchedulerData {
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typedef IntrusiveList<Thread, &Thread::m_runnable_list_node> ThreadList;
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ThreadList m_runnable_threads;
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ThreadList m_nonrunnable_threads;
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ThreadList& thread_list_for_state(Thread::State state)
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{
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if (Thread::is_runnable_state(state))
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return m_runnable_threads;
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return m_nonrunnable_threads;
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}
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};
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template<typename Callback>
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inline IterationDecision Scheduler::for_each_runnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto& tl = g_scheduler_data->m_runnable_threads;
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for (auto it = tl.begin(); it != tl.end();) {
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auto& thread = *it;
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it = ++it;
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if (callback(thread) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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template<typename Callback>
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inline IterationDecision Scheduler::for_each_nonrunnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto& tl = g_scheduler_data->m_nonrunnable_threads;
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for (auto it = tl.begin(); it != tl.end();) {
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auto& thread = *it;
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it = ++it;
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if (callback(thread) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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