ladybird/Userland/Libraries/LibGUI/InputBox.cpp
Linus Groh e265054c12 Everywhere: Remove a bunch of redundant 'AK::' namespace prefixes
This is basically just for consistency, it's quite strange to see
multiple AK container types next to each other, some with and some
without the namespace prefix - we're 'using AK::Foo;' a lot and should
leverage that. :^)
2021-02-26 16:59:56 +01:00

123 lines
4.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/InputBox.h>
#include <LibGUI/Label.h>
#include <LibGUI/TextBox.h>
#include <LibGfx/Font.h>
#include <stdio.h>
namespace GUI {
InputBox::InputBox(Window* parent_window, String& text_value, const StringView& prompt, const StringView& title)
: Dialog(parent_window)
, m_text_value(text_value)
, m_prompt(prompt)
{
set_title(title);
build();
}
InputBox::~InputBox()
{
}
int InputBox::show(Window* parent_window, String& text_value, const StringView& prompt, const StringView& title)
{
auto box = InputBox::construct(parent_window, text_value, prompt, title);
box->set_resizable(false);
if (parent_window)
box->set_icon(parent_window->icon());
auto result = box->exec();
text_value = box->text_value();
return result;
}
void InputBox::build()
{
auto& widget = set_main_widget<Widget>();
int text_width = widget.font().width(m_prompt);
int title_width = widget.font().width(title()) + 24 /* icon, plus a little padding -- not perfect */;
int max_width = max(text_width, title_width);
set_rect(x(), y(), max_width + 140, 62);
widget.set_layout<VerticalBoxLayout>();
widget.set_fill_with_background_color(true);
widget.layout()->set_margins({ 6, 6, 6, 6 });
widget.layout()->set_spacing(6);
auto& label_editor_container = widget.add<Widget>();
label_editor_container.set_layout<HorizontalBoxLayout>();
auto& label = label_editor_container.add<Label>(m_prompt);
label.set_fixed_size(text_width, 16);
m_text_editor = label_editor_container.add<TextBox>();
m_text_editor->set_fixed_height(19);
m_text_editor->set_text(m_text_value);
auto& button_container_outer = widget.add<Widget>();
button_container_outer.set_fixed_height(20);
button_container_outer.set_layout<VerticalBoxLayout>();
auto& button_container_inner = button_container_outer.add<Widget>();
button_container_inner.set_layout<HorizontalBoxLayout>();
button_container_inner.layout()->set_spacing(6);
button_container_inner.layout()->set_margins({ 4, 4, 0, 4 });
button_container_inner.layout()->add_spacer();
m_ok_button = button_container_inner.add<Button>();
m_ok_button->set_fixed_height(20);
m_ok_button->set_text("OK");
m_ok_button->on_click = [this](auto) {
dbgln("GUI::InputBox: OK button clicked");
m_text_value = m_text_editor->text();
done(ExecOK);
};
m_cancel_button = button_container_inner.add<Button>();
m_cancel_button->set_fixed_height(20);
m_cancel_button->set_text("Cancel");
m_cancel_button->on_click = [this](auto) {
dbgln("GUI::InputBox: Cancel button clicked");
done(ExecCancel);
};
m_text_editor->on_return_pressed = [this] {
m_ok_button->click();
};
m_text_editor->on_escape_pressed = [this] {
m_cancel_button->click();
};
m_text_editor->set_focus(true);
}
}