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92c073a9d1
Draw a heavy shadow frame around focused push buttons for emphasis. For now I've used the ThreedShadow2 color role as it feels dark enough.
86 lines
3.7 KiB
C++
86 lines
3.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/ClassicStylePainter.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/StylePainter.h>
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namespace Gfx {
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BaseStylePainter& StylePainter::current()
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{
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static ClassicStylePainter style;
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return style;
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}
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void StylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const Palette& palette, bool active, bool hovered, bool enabled, bool top)
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{
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current().paint_tab_button(painter, rect, palette, active, hovered, enabled, top);
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}
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void StylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused)
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{
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current().paint_button(painter, rect, palette, button_style, pressed, hovered, checked, enabled, focused);
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}
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void StylePainter::paint_surface(Painter& painter, const IntRect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
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{
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current().paint_surface(painter, rect, palette, paint_vertical_lines, paint_top_line);
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}
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void StylePainter::paint_frame(Painter& painter, const IntRect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
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{
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current().paint_frame(painter, rect, palette, shape, shadow, thickness, skip_vertical_lines);
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}
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void StylePainter::paint_window_frame(Painter& painter, const IntRect& rect, const Palette& palette)
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{
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current().paint_window_frame(painter, rect, palette);
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}
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void StylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
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{
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current().paint_progress_bar(painter, rect, palette, min, max, value, text);
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}
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void StylePainter::paint_radio_button(Painter& painter, const IntRect& rect, const Palette& palette, bool is_checked, bool is_being_pressed)
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{
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current().paint_radio_button(painter, rect, palette, is_checked, is_being_pressed);
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}
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void StylePainter::paint_check_box(Painter& painter, const IntRect& rect, const Palette& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
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{
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current().paint_check_box(painter, rect, palette, is_enabled, is_checked, is_being_pressed);
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}
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void StylePainter::paint_transparency_grid(Painter& painter, const IntRect& rect, const Palette& palette)
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{
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current().paint_transparency_grid(painter, rect, palette);
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}
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}
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