ladybird/Libraries/LibGfx/StylePainter.cpp
Andreas Kling 92c073a9d1 LIbGUI+LibGfx: Paint focused push buttons with a heavier look
Draw a heavy shadow frame around focused push buttons for emphasis.
For now I've used the ThreedShadow2 color role as it feels dark enough.
2020-12-28 12:41:26 +01:00

86 lines
3.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGfx/Bitmap.h>
#include <LibGfx/ClassicStylePainter.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Palette.h>
#include <LibGfx/StylePainter.h>
namespace Gfx {
BaseStylePainter& StylePainter::current()
{
static ClassicStylePainter style;
return style;
}
void StylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const Palette& palette, bool active, bool hovered, bool enabled, bool top)
{
current().paint_tab_button(painter, rect, palette, active, hovered, enabled, top);
}
void StylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused)
{
current().paint_button(painter, rect, palette, button_style, pressed, hovered, checked, enabled, focused);
}
void StylePainter::paint_surface(Painter& painter, const IntRect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
{
current().paint_surface(painter, rect, palette, paint_vertical_lines, paint_top_line);
}
void StylePainter::paint_frame(Painter& painter, const IntRect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
{
current().paint_frame(painter, rect, palette, shape, shadow, thickness, skip_vertical_lines);
}
void StylePainter::paint_window_frame(Painter& painter, const IntRect& rect, const Palette& palette)
{
current().paint_window_frame(painter, rect, palette);
}
void StylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
{
current().paint_progress_bar(painter, rect, palette, min, max, value, text);
}
void StylePainter::paint_radio_button(Painter& painter, const IntRect& rect, const Palette& palette, bool is_checked, bool is_being_pressed)
{
current().paint_radio_button(painter, rect, palette, is_checked, is_being_pressed);
}
void StylePainter::paint_check_box(Painter& painter, const IntRect& rect, const Palette& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
{
current().paint_check_box(painter, rect, palette, is_enabled, is_checked, is_being_pressed);
}
void StylePainter::paint_transparency_grid(Painter& painter, const IntRect& rect, const Palette& palette)
{
current().paint_transparency_grid(painter, rect, palette);
}
}