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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
47 lines
1 KiB
C++
47 lines
1 KiB
C++
/*
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* Copyright (c) 2020, The SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Atomic.h>
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#include <Kernel/SpinLock.h>
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#include <Kernel/Thread.h>
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namespace Kernel {
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class WaitQueue : public Thread::BlockCondition {
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public:
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u32 wake_one();
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u32 wake_n(u32 wake_count);
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u32 wake_all();
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void should_block(bool block)
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{
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ScopedSpinLock lock(m_lock);
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m_should_block = block;
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}
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template<class... Args>
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Thread::BlockResult wait_on(const Thread::BlockTimeout& timeout, Args&&... args)
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{
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return Thread::current()->block<Thread::QueueBlocker>(timeout, *this, forward<Args>(args)...);
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}
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template<class... Args>
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void wait_forever(Args&&... args)
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{
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(void)Thread::current()->block<Thread::QueueBlocker>({}, *this, forward<Args>(args)...);
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}
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protected:
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virtual bool should_add_blocker(Thread::Blocker& b, void* data) override;
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private:
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bool m_wake_requested { false };
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bool m_should_block { true };
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};
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}
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