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ControlBoxButton consolidates the paint_event for buttons used in composite box widgets like ComboBox and SpinBox. Its button bitmaps are built with create_from_ascii like WindowFrame and ScrollBar controls, making theming more uniform.
89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
/*
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* Copyright (c) 2020, Charles Chaucer <thankyouverycool@github>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/ControlBoxButton.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/CharacterBitmap.h>
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#include <LibGfx/Palette.h>
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namespace GUI {
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static const char* s_up_arrow_bitmap_data = {
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" "
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" # "
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" ### "
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" ##### "
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" ####### "
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" "
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};
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static const char* s_down_arrow_bitmap_data = {
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" "
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" ####### "
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" ##### "
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" ### "
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" # "
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" "
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};
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static Gfx::CharacterBitmap* s_up_arrow_bitmap;
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static Gfx::CharacterBitmap* s_down_arrow_bitmap;
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static const int s_bitmap_width = 9;
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static const int s_bitmap_height = 6;
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ControlBoxButton::ControlBoxButton(Type type)
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: m_type(type)
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{
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}
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ControlBoxButton::~ControlBoxButton()
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{
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}
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void ControlBoxButton::paint_event(PaintEvent& event)
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{
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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Gfx::StylePainter::paint_button(painter, rect(), palette(), Gfx::ButtonStyle::Normal, is_being_pressed(), is_hovered(), is_checked(), is_enabled());
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auto button_location = rect().location().translated((width() - s_bitmap_width) / 2, (height() - s_bitmap_height) / 2);
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if (is_being_pressed())
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button_location.move_by(1, 1);
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if (type() == UpArrow) {
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if (!s_up_arrow_bitmap)
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s_up_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, s_bitmap_width, s_bitmap_height).leak_ref();
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painter.draw_bitmap(button_location, *s_up_arrow_bitmap, is_enabled() ? palette().button_text() : palette().threed_shadow1());
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} else {
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if (!s_down_arrow_bitmap)
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s_down_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, s_bitmap_width, s_bitmap_height).leak_ref();
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painter.draw_bitmap(button_location, *s_down_arrow_bitmap, is_enabled() ? palette().button_text() : palette().threed_shadow1());
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}
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}
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}
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