mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-26 01:20:25 +00:00
f87041bf3a
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
326 lines
13 KiB
C++
326 lines
13 KiB
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGGraphicsElementPrototype.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/PaintStyle.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/SVGGraphicsPaintable.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGClipPathElement.h>
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#include <LibWeb/SVG/SVGGradientElement.h>
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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#include <LibWeb/SVG/SVGMaskElement.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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#include <LibWeb/SVG/SVGSymbolElement.h>
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namespace Web::SVG {
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SVGGraphicsElement::SVGGraphicsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGElement(document, move(qualified_name))
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{
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}
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void SVGGraphicsElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGGraphicsElement);
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}
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void SVGGraphicsElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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Base::attribute_changed(name, old_value, value, namespace_);
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if (name == "transform"sv) {
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auto transform_list = AttributeParser::parse_transform(value.value_or(String {}));
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if (transform_list.has_value())
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m_transform = transform_from_transform_list(*transform_list);
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// FIXME: This should only invalidate the contents of the SVG.
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document().invalidate_layout_tree();
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}
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}
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Optional<Painting::PaintStyle> SVGGraphicsElement::svg_paint_computed_value_to_gfx_paint_style(SVGPaintContext const& paint_context, Optional<CSS::SVGPaint> const& paint_value) const
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{
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// FIXME: This entire function is an ad-hoc hack:
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if (!paint_value.has_value() || !paint_value->is_url())
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return {};
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if (auto gradient = try_resolve_url_to<SVG::SVGGradientElement const>(paint_value->as_url()))
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return gradient->to_gfx_paint_style(paint_context);
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return {};
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}
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Optional<Painting::PaintStyle> SVGGraphicsElement::fill_paint_style(SVGPaintContext const& paint_context) const
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{
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if (!layout_node())
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return {};
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return svg_paint_computed_value_to_gfx_paint_style(paint_context, layout_node()->computed_values().fill());
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}
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Optional<Painting::PaintStyle> SVGGraphicsElement::stroke_paint_style(SVGPaintContext const& paint_context) const
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{
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if (!layout_node())
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return {};
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return svg_paint_computed_value_to_gfx_paint_style(paint_context, layout_node()->computed_values().stroke());
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}
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GC::Ptr<SVG::SVGMaskElement const> SVGGraphicsElement::mask() const
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{
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auto const& mask_reference = layout_node()->computed_values().mask();
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if (!mask_reference.has_value())
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return {};
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return try_resolve_url_to<SVG::SVGMaskElement const>(mask_reference->url());
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}
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GC::Ptr<SVG::SVGClipPathElement const> SVGGraphicsElement::clip_path() const
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{
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auto const& clip_path_reference = layout_node()->computed_values().clip_path();
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if (!clip_path_reference.has_value() || !clip_path_reference->is_url())
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return {};
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return try_resolve_url_to<SVG::SVGClipPathElement const>(clip_path_reference->url());
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}
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Gfx::AffineTransform transform_from_transform_list(ReadonlySpan<Transform> transform_list)
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{
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Gfx::AffineTransform affine_transform;
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for (auto& transform : transform_list) {
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transform.operation.visit(
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[&](Transform::Translate const& translate) {
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affine_transform.multiply(Gfx::AffineTransform {}.translate({ translate.x, translate.y }));
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},
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[&](Transform::Scale const& scale) {
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affine_transform.multiply(Gfx::AffineTransform {}.scale({ scale.x, scale.y }));
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},
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[&](Transform::Rotate const& rotate) {
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Gfx::AffineTransform translate_transform;
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affine_transform.multiply(
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Gfx::AffineTransform {}
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.translate({ rotate.x, rotate.y })
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.rotate_radians(AK::to_radians(rotate.a))
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.translate({ -rotate.x, -rotate.y }));
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},
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[&](Transform::SkewX const& skew_x) {
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affine_transform.multiply(Gfx::AffineTransform {}.skew_radians(AK::to_radians(skew_x.a), 0));
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},
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[&](Transform::SkewY const& skew_y) {
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affine_transform.multiply(Gfx::AffineTransform {}.skew_radians(0, AK::to_radians(skew_y.a)));
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},
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[&](Transform::Matrix const& matrix) {
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affine_transform.multiply(Gfx::AffineTransform {
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matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f });
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});
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}
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return affine_transform;
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}
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Gfx::AffineTransform SVGGraphicsElement::get_transform() const
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{
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Gfx::AffineTransform transform = m_transform;
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for (auto* svg_ancestor = shadow_including_first_ancestor_of_type<SVGGraphicsElement>(); svg_ancestor; svg_ancestor = svg_ancestor->shadow_including_first_ancestor_of_type<SVGGraphicsElement>()) {
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transform = Gfx::AffineTransform { svg_ancestor->element_transform() }.multiply(transform);
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}
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return transform;
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}
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struct NamedPropertyID {
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NamedPropertyID(CSS::PropertyID property_id)
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: id(property_id)
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, name(CSS::string_from_property_id(property_id))
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{
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}
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CSS::PropertyID id;
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StringView name;
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};
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void SVGGraphicsElement::apply_presentational_hints(CSS::StyleProperties& style) const
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{
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static Array const attribute_style_properties {
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// FIXME: The `fill` attribute and CSS `fill` property are not the same! But our support is limited enough that they are equivalent for now.
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NamedPropertyID(CSS::PropertyID::Fill),
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// FIXME: The `stroke` attribute and CSS `stroke` property are not the same! But our support is limited enough that they are equivalent for now.
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NamedPropertyID(CSS::PropertyID::Stroke),
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NamedPropertyID(CSS::PropertyID::StrokeLinecap),
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NamedPropertyID(CSS::PropertyID::StrokeLinejoin),
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NamedPropertyID(CSS::PropertyID::StrokeMiterlimit),
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NamedPropertyID(CSS::PropertyID::StrokeWidth),
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NamedPropertyID(CSS::PropertyID::FillRule),
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NamedPropertyID(CSS::PropertyID::FillOpacity),
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NamedPropertyID(CSS::PropertyID::StrokeOpacity),
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NamedPropertyID(CSS::PropertyID::Opacity),
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NamedPropertyID(CSS::PropertyID::TextAnchor),
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NamedPropertyID(CSS::PropertyID::FontSize),
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NamedPropertyID(CSS::PropertyID::Mask),
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NamedPropertyID(CSS::PropertyID::MaskType),
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NamedPropertyID(CSS::PropertyID::ClipPath),
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NamedPropertyID(CSS::PropertyID::ClipRule),
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NamedPropertyID(CSS::PropertyID::Display),
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};
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CSS::Parser::ParsingContext parsing_context { document(), CSS::Parser::ParsingContext::Mode::SVGPresentationAttribute };
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for_each_attribute([&](auto& name, auto& value) {
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for (auto property : attribute_style_properties) {
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if (!name.equals_ignoring_ascii_case(property.name))
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continue;
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if (auto style_value = parse_css_value(parsing_context, value, property.id))
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style.set_property(property.id, style_value.release_nonnull());
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break;
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}
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});
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}
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static FillRule to_svg_fill_rule(CSS::FillRule fill_rule)
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{
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switch (fill_rule) {
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case CSS::FillRule::Nonzero:
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return FillRule::Nonzero;
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case CSS::FillRule::Evenodd:
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return FillRule::Evenodd;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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Optional<FillRule> SVGGraphicsElement::fill_rule() const
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{
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if (!layout_node())
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return {};
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return to_svg_fill_rule(layout_node()->computed_values().fill_rule());
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}
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Optional<ClipRule> SVGGraphicsElement::clip_rule() const
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{
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if (!layout_node())
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return {};
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return to_svg_fill_rule(layout_node()->computed_values().clip_rule());
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}
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Optional<Gfx::Color> SVGGraphicsElement::fill_color() const
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{
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if (!layout_node())
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return {};
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// FIXME: In the working-draft spec, `fill` is intended to be a shorthand, with `fill-color`
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// being what we actually want to use. But that's not final or widely supported yet.
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return layout_node()->computed_values().fill().map([&](auto& paint) -> Gfx::Color {
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if (!paint.is_color())
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return Color::Black;
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return paint.as_color();
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});
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}
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Optional<Gfx::Color> SVGGraphicsElement::stroke_color() const
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{
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if (!layout_node())
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return {};
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// FIXME: In the working-draft spec, `stroke` is intended to be a shorthand, with `stroke-color`
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// being what we actually want to use. But that's not final or widely supported yet.
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return layout_node()->computed_values().stroke().map([](auto& paint) -> Gfx::Color {
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if (!paint.is_color())
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return Color::Black;
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return paint.as_color();
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});
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}
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Optional<float> SVGGraphicsElement::fill_opacity() const
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{
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if (!layout_node())
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return {};
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return layout_node()->computed_values().fill_opacity();
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}
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Optional<CSS::StrokeLinecap> SVGGraphicsElement::stroke_linecap() const
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{
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if (!layout_node())
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return {};
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return layout_node()->computed_values().stroke_linecap();
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}
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Optional<CSS::StrokeLinejoin> SVGGraphicsElement::stroke_linejoin() const
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{
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if (!layout_node())
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return {};
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return layout_node()->computed_values().stroke_linejoin();
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}
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Optional<CSS::NumberOrCalculated> SVGGraphicsElement::stroke_miterlimit() const
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{
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if (!layout_node())
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return {};
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return layout_node()->computed_values().stroke_miterlimit();
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}
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Optional<float> SVGGraphicsElement::stroke_opacity() const
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{
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if (!layout_node())
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return {};
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return layout_node()->computed_values().stroke_opacity();
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}
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Optional<float> SVGGraphicsElement::stroke_width() const
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{
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if (!layout_node())
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return {};
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// FIXME: Converting to pixels isn't really correct - values should be in "user units"
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// https://svgwg.org/svg2-draft/coords.html#TermUserUnits
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auto width = layout_node()->computed_values().stroke_width();
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// Resolved relative to the "Scaled viewport size": https://www.w3.org/TR/2017/WD-fill-stroke-3-20170413/#scaled-viewport-size
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// FIXME: This isn't right, but it's something.
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CSSPixels viewport_width = 0;
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CSSPixels viewport_height = 0;
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if (auto* svg_svg_element = shadow_including_first_ancestor_of_type<SVGSVGElement>()) {
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if (auto svg_svg_layout_node = svg_svg_element->layout_node()) {
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viewport_width = svg_svg_layout_node->computed_values().width().to_px(*svg_svg_layout_node, 0);
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viewport_height = svg_svg_layout_node->computed_values().height().to_px(*svg_svg_layout_node, 0);
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}
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}
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auto scaled_viewport_size = (viewport_width + viewport_height) * CSSPixels(0.5);
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return width.to_px(*layout_node(), scaled_viewport_size).to_double();
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}
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// https://svgwg.org/svg2-draft/types.html#__svg__SVGGraphicsElement__getBBox
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GC::Ref<Geometry::DOMRect> SVGGraphicsElement::get_b_box(Optional<SVGBoundingBoxOptions>)
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{
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// FIXME: It should be possible to compute this without layout updates. The bounding box is within the
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// SVG coordinate space (before any viewbox or other transformations), so it should be possible to
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// calculate this from SVG geometry without a full layout tree (at least for simple cases).
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// See: https://svgwg.org/svg2-draft/coords.html#BoundingBoxes
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const_cast<DOM::Document&>(document()).update_layout();
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if (!layout_node())
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return Geometry::DOMRect::create(realm());
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// Invert the SVG -> screen space transform.
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auto owner_svg_element = this->owner_svg_element();
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if (!owner_svg_element)
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return Geometry::DOMRect::create(realm());
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auto svg_element_rect = owner_svg_element->paintable_box()->absolute_rect();
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auto inverse_transform = static_cast<Painting::SVGGraphicsPaintable&>(*paintable_box()).computed_transforms().svg_to_css_pixels_transform().inverse();
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auto translated_rect = paintable_box()->absolute_rect().to_type<float>().translated(-svg_element_rect.location().to_type<float>());
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if (inverse_transform.has_value())
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translated_rect = inverse_transform->map(translated_rect);
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return Geometry::DOMRect::create(realm(), translated_rect);
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}
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GC::Ref<SVGAnimatedTransformList> SVGGraphicsElement::transform() const
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{
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dbgln("(STUBBED) SVGGraphicsElement::transform(). Called on: {}", debug_description());
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auto base_val = SVGTransformList::create(realm());
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auto anim_val = SVGTransformList::create(realm());
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return SVGAnimatedTransformList::create(realm(), base_val, anim_val);
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}
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GC::Ptr<Geometry::DOMMatrix> SVGGraphicsElement::get_screen_ctm()
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{
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dbgln("(STUBBED) SVGGraphicsElement::get_screen_ctm(). Called on: {}", debug_description());
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return Geometry::DOMMatrix::create(realm());
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}
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}
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