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e11d177618
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same margin on all edges, for example. The constructors follow CSS' style of specifying margins. The added constructors are: - Margins(int all): Sets the same margin on all edges. - Margins(int vertical, int horizontal): Sets the first argument to top and bottom margins, and the second argument to left and right margins. - Margins(int top, int vertical, int bottom): Sets the first argument to the top margin, the second argument to the left and right margins, and the third argument to the bottom margin.
74 lines
2 KiB
C++
74 lines
2 KiB
C++
/*
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* Copyright (c) 2020, Ben Jilks <benjyjilks@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CreateNewImageDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/SpinBox.h>
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#include <LibGUI/TextBox.h>
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namespace PixelPaint {
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CreateNewImageDialog::CreateNewImageDialog(GUI::Window* parent_window)
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: Dialog(parent_window)
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{
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set_title("Create new image");
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resize(200, 200);
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins(4);
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auto& name_label = main_widget.add<GUI::Label>("Name:");
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name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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m_name_textbox = main_widget.add<GUI::TextBox>();
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m_name_textbox->on_change = [this] {
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m_image_name = m_name_textbox->text();
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};
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auto& width_label = main_widget.add<GUI::Label>("Width:");
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width_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& width_spinbox = main_widget.add<GUI::SpinBox>();
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auto& height_label = main_widget.add<GUI::Label>("Height:");
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height_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& height_spinbox = main_widget.add<GUI::SpinBox>();
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auto& button_container = main_widget.add<GUI::Widget>();
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button_container.set_layout<GUI::HorizontalBoxLayout>();
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auto& ok_button = button_container.add<GUI::Button>("OK");
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ok_button.on_click = [this](auto) {
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done(ExecOK);
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};
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auto& cancel_button = button_container.add<GUI::Button>("Cancel");
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cancel_button.on_click = [this](auto) {
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done(ExecCancel);
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};
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width_spinbox.on_change = [this](int value) {
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m_image_size.set_width(value);
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};
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height_spinbox.on_change = [this](int value) {
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m_image_size.set_height(value);
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};
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width_spinbox.set_range(1, 16384);
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height_spinbox.set_range(1, 16384);
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width_spinbox.set_value(480);
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height_spinbox.set_value(360);
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}
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}
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