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42f0b2522b
A GUI::Widget can now set an optional content margin (4x0 by default.) Pixels in the content margin will be ignored for hit testing purposes. Use this to allow frame-like widgets (like GUI::Frame!) to ignore any mouse events in the frame area, and instead let those go to parent. This allows GUI::Splitter to react "sooner" to mouse events that were previously swallowed by the child widgets instead of ending up in the splitter. The net effect is that 2 more pixels on each side of a splitter handle are now interactive and usable for splitting! :^)
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/Frame.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/StylePainter.h>
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namespace GUI {
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Frame::Frame()
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{
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set_frame_thickness(2);
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set_frame_shape(Gfx::FrameShape::Container);
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set_frame_shadow(Gfx::FrameShadow::Sunken);
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}
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Frame::~Frame()
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{
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}
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void Frame::set_frame_thickness(int thickness)
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{
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if (m_thickness == thickness)
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return;
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m_thickness = thickness;
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set_content_margins({ thickness, thickness, thickness, thickness });
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}
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void Frame::paint_event(PaintEvent& event)
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{
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if (m_shape == Gfx::FrameShape::NoFrame)
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return;
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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Gfx::StylePainter::paint_frame(painter, rect(), palette(), m_shape, m_shadow, m_thickness, spans_entire_window_horizontally());
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}
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}
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