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a9e60fc800
There is some trouble here with the asynchronous nature of WindowServer and the single per-window backing store we're drawing into. If we start repainting a widget with a pending invalidation, that invalidation might get flushed by the WindowServer mid-paint.
156 lines
3.2 KiB
C++
156 lines
3.2 KiB
C++
#include "GWidget.h"
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#include "GEvent.h"
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#include "GEventLoop.h"
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#include "GWindow.h"
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#include <AK/Assertions.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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#include <SharedGraphics/Painter.h>
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GWidget::GWidget(GWidget* parent)
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: GObject(parent)
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{
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setFont(nullptr);
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m_backgroundColor = Color::White;
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m_foregroundColor = Color::Black;
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}
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GWidget::~GWidget()
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{
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}
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void GWidget::setWindowRelativeRect(const Rect& rect, bool should_update)
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{
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// FIXME: Make some kind of event loop driven ResizeEvent?
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m_relativeRect = rect;
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if (should_update)
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update();
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}
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void GWidget::repaint(const Rect& rect)
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{
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// FIXME: Implement.
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}
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void GWidget::event(GEvent& event)
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{
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switch (event.type()) {
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case GEvent::Paint:
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m_hasPendingPaintEvent = false;
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return paintEvent(static_cast<GPaintEvent&>(event));
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case GEvent::Show:
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return showEvent(static_cast<GShowEvent&>(event));
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case GEvent::Hide:
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return hideEvent(static_cast<GHideEvent&>(event));
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case GEvent::KeyDown:
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return keyDownEvent(static_cast<GKeyEvent&>(event));
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case GEvent::KeyUp:
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return keyUpEvent(static_cast<GKeyEvent&>(event));
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case GEvent::MouseMove:
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return mouseMoveEvent(static_cast<GMouseEvent&>(event));
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case GEvent::MouseDown:
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// FIXME: Focus self if needed.
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return mouseDownEvent(static_cast<GMouseEvent&>(event));
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case GEvent::MouseUp:
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return mouseUpEvent(static_cast<GMouseEvent&>(event));
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default:
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return GObject::event(event);
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}
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}
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void GWidget::paintEvent(GPaintEvent& event)
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{
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if (fillWithBackgroundColor()) {
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Painter painter(*this);
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painter.fill_rect(event.rect(), backgroundColor());
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}
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for (auto* ch : children()) {
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auto* child = (GWidget*)ch;
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child->event(event);
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}
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}
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void GWidget::showEvent(GShowEvent&)
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{
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}
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void GWidget::hideEvent(GHideEvent&)
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{
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}
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void GWidget::keyDownEvent(GKeyEvent&)
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{
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}
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void GWidget::keyUpEvent(GKeyEvent&)
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{
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}
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void GWidget::mouseDownEvent(GMouseEvent&)
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{
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}
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void GWidget::mouseUpEvent(GMouseEvent&)
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{
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}
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void GWidget::mouseMoveEvent(GMouseEvent&)
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{
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}
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void GWidget::update()
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{
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auto* w = window();
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if (!w)
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return;
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if (m_hasPendingPaintEvent)
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return;
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m_hasPendingPaintEvent = true;
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GEventLoop::main().post_event(w, make<GPaintEvent>(relativeRect()));
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}
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GWidget::HitTestResult GWidget::hitTest(int x, int y)
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{
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// FIXME: Care about z-order.
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for (auto* ch : children()) {
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auto* child = (GWidget*)ch;
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if (child->relativeRect().contains(x, y)) {
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return child->hitTest(x - child->relativeRect().x(), y - child->relativeRect().y());
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}
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}
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return { this, x, y };
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}
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void GWidget::set_window(GWindow* window)
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{
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if (m_window == window)
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return;
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m_window = window;
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}
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bool GWidget::isFocused() const
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{
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// FIXME: Implement.
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return false;
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}
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void GWidget::setFocus(bool focus)
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{
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if (focus == isFocused())
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return;
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// FIXME: Implement.
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}
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void GWidget::setFont(RetainPtr<Font>&& font)
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{
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if (!font)
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m_font = Font::default_font();
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else
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m_font = move(font);
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}
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GraphicsBitmap* GWidget::backing()
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{
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if (auto* w = window())
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return w->backing();
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return nullptr;
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}
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