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170 lines
6.4 KiB
C++
170 lines
6.4 KiB
C++
/*
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* Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/HashMap.h>
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#include <AK/Math.h>
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#include <AK/Random.h>
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#include <AK/RefPtr.h>
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#include <AK/StdLibExtras.h>
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#include <LibAudio/Sample.h>
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#include <LibDSP/Envelope.h>
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#include <LibDSP/Music.h>
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#include <LibDSP/Processor.h>
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#include <LibDSP/Synthesizers.h>
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namespace DSP::Synthesizers {
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Classic::Classic(NonnullRefPtr<Transport> transport)
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: DSP::SynthesizerProcessor(move(transport))
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, m_waveform("Waveform"_string, Waveform::Saw)
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, m_attack("Attack"_short_string, 0.01, 2000, 5, Logarithmic::Yes)
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, m_decay("Decay"_short_string, 0.01, 20'000, 80, Logarithmic::Yes)
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, m_sustain("Sustain"_short_string, 0.001, 1, 0.725, Logarithmic::No)
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, m_release("Release"_short_string, 0.01, 6'000, 120, Logarithmic::Yes)
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{
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m_parameters.append(m_waveform);
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m_parameters.append(m_attack);
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m_parameters.append(m_decay);
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m_parameters.append(m_sustain);
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m_parameters.append(m_release);
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}
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void Classic::process_impl(Signal const& input_signal, [[maybe_unused]] Signal& output_signal)
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{
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auto const& in = input_signal.get<RollNotes>();
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auto& output_samples = output_signal.get<FixedArray<Sample>>();
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// Do this for every time step and set the signal accordingly.
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for (size_t sample_index = 0; sample_index < output_samples.size(); ++sample_index) {
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Sample& out = output_samples[sample_index];
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out = {};
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u32 sample_time = m_transport->time() + sample_index;
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Array<Optional<PitchedEnvelope>, note_frequencies.size()> playing_envelopes;
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// "Press" the necessary notes in the internal representation,
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// and "release" all of the others
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for (u8 i = 0; i < note_frequencies.size(); ++i) {
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if (auto maybe_note = in[i]; maybe_note.has_value())
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m_playing_notes[i] = maybe_note;
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if (m_playing_notes[i].has_value()) {
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Envelope note_envelope = m_playing_notes[i]->to_envelope(sample_time, m_attack * m_transport->ms_sample_rate(), m_decay * m_transport->ms_sample_rate(), m_release * m_transport->ms_sample_rate());
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// There are two conditions for removing notes:
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// 1. The envelope has expired, regardless of whether the note was still given to us in the input.
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if (!note_envelope.is_active()) {
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m_playing_notes[i] = {};
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continue;
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}
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// 2. The envelope has not expired, but the note was not given to us.
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// This means that the note abruptly stopped playing; i.e. the audio infrastructure didn't know the length of the notes initially.
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// That basically means we're dealing with a keyboard note. Chop its end time to end now.
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if (!note_envelope.is_release() && !in[i].has_value()) {
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// dbgln("note {} not released, setting release phase, envelope={}", i, note_envelope.envelope);
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note_envelope.set_release(0);
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auto real_note = *m_playing_notes[i];
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real_note.off_sample = sample_time;
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m_playing_notes[i] = real_note;
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}
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playing_envelopes[i] = PitchedEnvelope { note_envelope, i };
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}
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}
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for (auto envelope : playing_envelopes) {
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if (!envelope.has_value())
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continue;
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double volume = volume_from_envelope(*envelope);
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double wave = wave_position(sample_time, envelope->note);
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out += volume * wave;
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}
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}
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}
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// Linear ADSR envelope with no peak adjustment.
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double Classic::volume_from_envelope(Envelope const& envelope) const
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{
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switch (static_cast<EnvelopeState>(envelope)) {
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case EnvelopeState::Off:
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return 0;
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case EnvelopeState::Attack:
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return envelope.attack();
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case EnvelopeState::Decay:
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// As we fade from high (1) to low (headroom above the sustain level) here, use 1-decay as the interpolation.
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return (1. - envelope.decay()) * (1. - m_sustain) + m_sustain;
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case EnvelopeState::Sustain:
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return m_sustain;
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case EnvelopeState::Release:
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// Same goes for the release fade from high to low.
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return (1. - envelope.release()) * m_sustain;
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}
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VERIFY_NOT_REACHED();
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}
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double Classic::wave_position(u32 sample_time, u8 note)
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{
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switch (m_waveform) {
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case Sine:
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return sin_position(sample_time, note);
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case Triangle:
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return triangle_position(sample_time, note);
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case Square:
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return square_position(sample_time, note);
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case Saw:
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return saw_position(sample_time, note);
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case Noise:
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return noise_position(sample_time, note);
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}
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VERIFY_NOT_REACHED();
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}
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double Classic::samples_per_cycle(u8 note) const
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{
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return m_transport->sample_rate() / note_frequencies[note];
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}
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double Classic::sin_position(u32 sample_time, u8 note) const
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{
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double spc = samples_per_cycle(note);
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double cycle_pos = sample_time / spc;
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return AK::sin(cycle_pos * 2 * AK::Pi<double>);
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}
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// Absolute value of the saw wave "flips" the negative portion into the positive, creating a ramp up and down.
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double Classic::triangle_position(u32 sample_time, u8 note) const
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{
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double saw = saw_position(sample_time, note);
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return AK::fabs(saw) * 2 - 1;
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}
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// The first half of the cycle period is 1, the other half -1.
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double Classic::square_position(u32 sample_time, u8 note) const
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{
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double spc = samples_per_cycle(note);
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double progress = AK::fmod(static_cast<double>(sample_time), spc) / spc;
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return progress >= 0.5 ? -1 : 1;
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}
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// Modulus creates inverse saw, which we need to flip and scale.
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double Classic::saw_position(u32 sample_time, u8 note) const
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{
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double spc = samples_per_cycle(note);
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double unscaled = spc - AK::fmod(static_cast<double>(sample_time), spc);
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return unscaled / (samples_per_cycle(note) / 2.) - 1;
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}
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// We resample the noise twenty times per cycle.
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double Classic::noise_position(u32 sample_time, u8 note)
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{
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double spc = samples_per_cycle(note);
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u32 getrandom_interval = max(static_cast<u32>(spc / 2), 1);
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// Note that this code only works well if the processor is called for every increment of time.
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if (sample_time % getrandom_interval == 0)
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last_random[note] = (get_random<u16>() / static_cast<double>(NumericLimits<u16>::max()) - .5) * 2;
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return last_random[note];
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}
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}
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