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9f58624802
Ideally, we would copy the file to `/res/wallpapers`, add an entry to `ComboBox` model and set the index to this entry. I didn't want to touch anything outside of `DisplaySettings`, so this is more of a workaround :^)
111 lines
4.1 KiB
C++
111 lines
4.1 KiB
C++
/*
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* Copyright (c) 2020-2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "MonitorWidget.h"
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#include <LibGUI/Painter.h>
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MonitorWidget::MonitorWidget()
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{
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m_monitor_bitmap = Gfx::Bitmap::load_from_file("/res/monitor.png");
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m_monitor_rect = { 8, 9, 320, 180 };
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}
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bool MonitorWidget::set_wallpaper(String path)
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{
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m_desktop_wallpaper_path = path;
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auto bitmap_ptr = Gfx::Bitmap::load_from_file(path);
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if (!bitmap_ptr)
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return false;
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m_desktop_wallpaper_bitmap = bitmap_ptr;
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return true;
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}
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String MonitorWidget::wallpaper()
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{
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return m_desktop_wallpaper_path;
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}
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void MonitorWidget::set_wallpaper_mode(String mode)
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{
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m_desktop_wallpaper_mode = mode;
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}
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String MonitorWidget::wallpaper_mode()
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{
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return m_desktop_wallpaper_mode;
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}
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void MonitorWidget::set_desktop_resolution(Gfx::IntSize resolution)
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{
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m_desktop_resolution = resolution;
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}
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Gfx::IntSize MonitorWidget::desktop_resolution()
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{
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return m_desktop_resolution;
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}
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void MonitorWidget::set_background_color(Gfx::Color color)
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{
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m_desktop_color = color;
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}
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Gfx::Color MonitorWidget::background_color()
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{
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return m_desktop_color;
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}
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void MonitorWidget::paint_event(GUI::PaintEvent& event)
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{
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Gfx::IntRect screen_rect = { 0, 0, m_desktop_resolution.width(), m_desktop_resolution.height() };
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auto screen_bitmap = Gfx::Bitmap::create(m_monitor_bitmap->format(), m_desktop_resolution);
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GUI::Painter screen_painter(*screen_bitmap);
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screen_painter.fill_rect(screen_rect, m_desktop_color);
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if (!m_desktop_wallpaper_bitmap.is_null()) {
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if (m_desktop_wallpaper_mode == "simple") {
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screen_painter.blit({ 0, 0 }, *m_desktop_wallpaper_bitmap, m_desktop_wallpaper_bitmap->rect());
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} else if (m_desktop_wallpaper_mode == "center") {
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Gfx::IntPoint offset { screen_rect.width() / 2 - m_desktop_wallpaper_bitmap->size().width() / 2, screen_rect.height() / 2 - m_desktop_wallpaper_bitmap->size().height() / 2 };
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screen_painter.blit_offset(screen_rect.location(), *m_desktop_wallpaper_bitmap, screen_rect, offset);
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} else if (m_desktop_wallpaper_mode == "tile") {
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screen_painter.draw_tiled_bitmap(screen_bitmap->rect(), *m_desktop_wallpaper_bitmap);
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} else if (m_desktop_wallpaper_mode == "scaled") {
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screen_painter.draw_scaled_bitmap(screen_bitmap->rect(), *m_desktop_wallpaper_bitmap, m_desktop_wallpaper_bitmap->rect());
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} else {
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ASSERT_NOT_REACHED();
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}
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}
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.blit({ 0, 0 }, *m_monitor_bitmap, m_monitor_bitmap->rect());
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painter.draw_scaled_bitmap(m_monitor_rect, *screen_bitmap, screen_bitmap->rect());
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if (!m_desktop_resolution.is_null())
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painter.draw_text(m_monitor_rect, m_desktop_resolution.to_string(), Gfx::TextAlignment::Center);
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}
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