a8077f79cc
This input event handling change is intended to address the following design issues: - Having `DOM::Position` is unnecessary complexity when `Selection` exists because caret position could be described by the selection object with a collapsed state. Before this change, we had to synchronize those whenever one of them was modified, and there were already bugs caused by that, i.e., caret position was not changed when selection offset was modified from the JS side. - Selection API exposes selection offset within `<textarea>` and `<input>`, which is not supposed to happen. These objects should manage their selection state by themselves and have selection offset even when they are not displayed. - `EventHandler` looks only at `DOM::Text` owned by `DOM::Position` while doing text manipulations. It works fine for `<input>` and `<textarea>`, but `contenteditable` needs to consider all text descendant text nodes; i.e., if the cursor is moved outside of `DOM::Text`, we need to look for an adjacent text node to move the cursor there. With this change, `EventHandler` no longer does direct manipulations on caret position or text content, but instead delegates them to the active `InputEventsTarget`, which could be either `FormAssociatedTextControlElement` (for `<input>` and `<textarea>`) or `EditingHostManager` (for `contenteditable`). The `Selection` object is used to manage both selection and caret position for `contenteditable`, and text control elements manage their own selection state that is not exposed by Selection API. This change improves text editing on Discord, as now we don't have to refocus the `contenteditable` element after character input. The problem was that selection manipulations from the JS side were not propagated to `DOM::Position`. I expect this change to make future correctness improvements for `contenteditable` (and `designMode`) easier, as now it's decoupled from `<input>` and `<textarea>` and separated from `EventHandler`, which is quite a busy file. |
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.devcontainer | ||
.github | ||
AK | ||
Base/res | ||
Documentation | ||
Ladybird | ||
Meta | ||
Tests | ||
Toolchain | ||
Userland | ||
.clang-format | ||
.clang-tidy | ||
.clangd | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
.mailmap | ||
.pre-commit-config.yaml | ||
.prettierignore | ||
.prettierrc | ||
.swift-format | ||
.ycm_extra_conf.py | ||
CMakeLists.txt | ||
CMakePresets.json | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
flake.lock | ||
flake.nix | ||
ISSUES.md | ||
LICENSE | ||
README.md | ||
SECURITY.md | ||
vcpkg-configuration.json | ||
vcpkg.json |
Ladybird
Ladybird is a truly independent web browser, using a novel engine based on web standards.
Important
Ladybird is in a pre-alpha state, and only suitable for use by developers
Features
We aim to build a complete, usable browser for the modern web.
Ladybird uses a multi-process architecture with a main UI process, several WebContent renderer processes, an ImageDecoder process, and a RequestServer process.
Image decoding and network connections are done out of process to be more robust against malicious content. Each tab has its own renderer process, which is sandboxed from the rest of the system.
At the moment, many core library support components are inherited from SerenityOS:
- LibWeb: Web rendering engine
- LibJS: JavaScript engine
- LibWasm: WebAssembly implementation
- LibCrypto/LibTLS: Cryptography primitives and Transport Layer Security
- LibHTTP: HTTP/1.1 client
- LibGfx: 2D Graphics Library, Image Decoding and Rendering
- LibArchive: Archive file format support
- LibUnicode: Unicode and locale support
- LibMedia: Audio and video playback
- LibCore: Event loop, OS abstraction layer
- LibIPC: Inter-process communication
How do I build and run this?
See build instructions for information on how to build Ladybird.
Ladybird runs on Linux, macOS, Windows (with WSL2), and many other *Nixes.
How do I read the documentation?
Code-related documentation can be found in the documentation folder.
Get in touch and participate!
Join our Discord server to participate in development discussion.
Please read Getting started contributing if you plan to contribute to Ladybird for the first time.
Before opening an issue, please see the issue policy and the detailed issue-reporting guidelines.
The full contribution guidelines can be found in CONTRIBUTING.md
.
License
Ladybird is licensed under a 2-clause BSD license.