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2c74533ba6
When adding a WaitQueueBlocker to a WaitQueue, it stored the blocked thread in the registration's custom "void* data" slot. This was only used to print the Thread* in some debug logging. Now that Blocker always knows its origin Thread, we can simply add a Blocker::thread() accessor and then get the blocked Thread& from there. No need to register custom data.
40 lines
907 B
C++
40 lines
907 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Atomic.h>
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#include <Kernel/Locking/Spinlock.h>
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#include <Kernel/Thread.h>
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namespace Kernel {
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class WaitQueue final : public Thread::BlockerSet {
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public:
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u32 wake_one();
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u32 wake_n(u32 wake_count);
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u32 wake_all();
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template<class... Args>
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Thread::BlockResult wait_on(const Thread::BlockTimeout& timeout, Args&&... args)
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{
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return Thread::current()->block<Thread::WaitQueueBlocker>(timeout, *this, forward<Args>(args)...);
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}
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template<class... Args>
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void wait_forever(Args&&... args)
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{
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(void)Thread::current()->block<Thread::WaitQueueBlocker>({}, *this, forward<Args>(args)...);
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}
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protected:
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virtual bool should_add_blocker(Thread::Blocker& b, void*) override;
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private:
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bool m_wake_requested { false };
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};
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}
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