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e241dba8d3
This patch provides the basic components needed for developers to create consistent wizard interface experiences in their applications. `WizardDialog` provides the dialog frame for the wizard, handling navigation and presentation. `AbstractWizardPage`s form the base class of Wizard pages, which are pushed onto the `WizardDialog` page stack via `WizardDialog::push_page`. `CoverWizardPage` and `WizardPage` are provided to ease the creation of Wizard interfaces consistent with the Serenity visual language.
73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
/*
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* Copyright (c) 2021, Nick Vella <nick@nxk.io>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/NonnullRefPtrVector.h>
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#include <LibGUI/Dialog.h>
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#include <LibGUI/Wizards/AbstractWizardPage.h>
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namespace GUI {
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class WizardDialog : public Dialog {
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C_OBJECT(WizardDialog)
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public:
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virtual ~WizardDialog() override;
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static void show(AbstractWizardPage& first_page, Window* parent_window = nullptr)
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{
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auto dialog = WizardDialog::construct(parent_window);
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dialog->push_page(first_page);
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dialog->exec();
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}
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Function<void()> on_cancel;
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/// Push a page onto the page stack and display it, preserving the previous page on the stack.
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void push_page(AbstractWizardPage& page);
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/// Replace the current page on the stack with a new page, preventing the user from returning to the current page.
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void replace_page(AbstractWizardPage& page);
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void pop_page();
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AbstractWizardPage& current_page();
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inline bool has_pages() const { return !m_page_stack.is_empty(); }
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protected:
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WizardDialog(Window* parent_window);
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virtual void handle_cancel();
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private:
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void update_navigation();
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RefPtr<Widget> m_page_container_widget;
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RefPtr<Button> m_back_button;
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RefPtr<Button> m_next_button;
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RefPtr<Button> m_cancel_button;
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NonnullRefPtrVector<AbstractWizardPage> m_page_stack;
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};
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}
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