ladybird/Userland/Libraries/LibGUI/Model.h
Andreas Kling 3d4afe7614 Everywhere: "indexes" => "indices"
I've wasted a silly amount of time in the past fretting over which
of these words to use. Let's just choose one and use it everywhere. :^)
2021-04-29 22:23:52 +02:00

115 lines
3.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Function.h>
#include <AK/HashTable.h>
#include <AK/RefCounted.h>
#include <AK/String.h>
#include <LibCore/MimeData.h>
#include <LibGUI/ModelIndex.h>
#include <LibGUI/ModelRole.h>
#include <LibGUI/ModelSelection.h>
#include <LibGUI/Variant.h>
#include <LibGfx/Forward.h>
#include <LibGfx/TextAlignment.h>
namespace GUI {
enum class SortOrder {
None,
Ascending,
Descending
};
class ModelClient {
public:
virtual ~ModelClient() { }
virtual void model_did_update(unsigned flags) = 0;
};
class Model : public RefCounted<Model> {
public:
enum UpdateFlag {
DontInvalidateIndices = 0,
InvalidateAllIndices = 1 << 0,
};
enum MatchesFlag {
AllMatching = 0,
FirstMatchOnly = 1 << 0,
CaseInsensitive = 1 << 1,
MatchAtStart = 1 << 2,
MatchFull = 1 << 3,
};
virtual ~Model();
virtual int row_count(const ModelIndex& = ModelIndex()) const = 0;
virtual int column_count(const ModelIndex& = ModelIndex()) const = 0;
virtual String column_name(int) const { return {}; }
virtual Variant data(const ModelIndex&, ModelRole = ModelRole::Display) const = 0;
virtual TriState data_matches(const ModelIndex&, const Variant&) const { return TriState::Unknown; }
virtual void update() = 0;
virtual ModelIndex parent_index(const ModelIndex&) const { return {}; }
virtual ModelIndex index(int row, int column = 0, const ModelIndex& parent = ModelIndex()) const;
virtual bool is_editable(const ModelIndex&) const { return false; }
virtual bool is_searchable() const { return false; }
virtual void set_data(const ModelIndex&, const Variant&) { }
virtual int tree_column() const { return 0; }
virtual bool accepts_drag(const ModelIndex&, const Vector<String>& mime_types) const;
virtual Vector<ModelIndex, 1> matches(const StringView&, unsigned = MatchesFlag::AllMatching, const ModelIndex& = ModelIndex()) { return {}; }
virtual bool is_column_sortable([[maybe_unused]] int column_index) const { return true; }
virtual void sort([[maybe_unused]] int column, SortOrder) { }
bool is_valid(const ModelIndex& index) const
{
auto parent_index = this->parent_index(index);
return index.row() >= 0 && index.row() < row_count(parent_index) && index.column() >= 0 && index.column() < column_count(parent_index);
}
virtual StringView drag_data_type() const { return {}; }
virtual RefPtr<Core::MimeData> mime_data(const ModelSelection&) const;
void register_view(Badge<AbstractView>, AbstractView&);
void unregister_view(Badge<AbstractView>, AbstractView&);
void register_client(ModelClient&);
void unregister_client(ModelClient&);
protected:
Model();
void for_each_view(Function<void(AbstractView&)>);
void did_update(unsigned flags = UpdateFlag::InvalidateAllIndices);
static bool string_matches(const StringView& str, const StringView& needle, unsigned flags)
{
auto case_sensitivity = (flags & CaseInsensitive) ? CaseSensitivity::CaseInsensitive : CaseSensitivity::CaseSensitive;
if (flags & MatchFull)
return str.length() == needle.length() && str.starts_with(needle, case_sensitivity);
if (flags & MatchAtStart)
return str.starts_with(needle, case_sensitivity);
return str.contains(needle, case_sensitivity);
}
ModelIndex create_index(int row, int column, const void* data = nullptr) const;
private:
HashTable<AbstractView*> m_views;
HashTable<ModelClient*> m_clients;
};
inline ModelIndex ModelIndex::parent() const
{
return m_model ? m_model->parent_index(*this) : ModelIndex();
}
}