ladybird/Userland/Libraries/LibCards/CardStack.cpp
Sam Atkins 09d42261c7 LibCards: Keep markings visible on very dark or light backgrounds
Color::lightened() and Color::darkened() multiply the color values, so
they don't work for black. So for simplicity, we use a semi-transparent
white or black instead.
2023-10-04 20:10:04 +02:00

370 lines
10 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardStack.h"
namespace Cards {
CardStack::CardStack()
: m_position({ 0, 0 })
, m_type(Type::Invalid)
, m_base(m_position, { Card::width, Card::height })
{
}
CardStack::CardStack(Gfx::IntPoint position, Type type, RefPtr<CardStack> covered_stack)
: m_covered_stack(move(covered_stack))
, m_position(position)
, m_type(type)
, m_rules(rules_for_type(type))
, m_base(m_position, { Card::width, Card::height })
{
VERIFY(type != Type::Invalid);
calculate_bounding_box();
}
void CardStack::clear()
{
m_stack.clear();
m_stack_positions.clear();
}
void CardStack::paint(GUI::Painter& painter, Gfx::Color background_color)
{
auto background_markings_color = (background_color.luminosity() > 64) ? Color(0, 0, 0, 128) : Color(255, 255, 255, 128);
auto draw_background_if_empty = [&]() {
size_t number_of_moving_cards = 0;
for (auto const& card : m_stack)
number_of_moving_cards += card->is_moving() ? 1 : 0;
if (m_covered_stack && !m_covered_stack->is_empty())
return false;
if (!is_empty() && (m_stack.size() != number_of_moving_cards))
return false;
auto paint_rect = m_base;
painter.fill_rect_with_rounded_corners(paint_rect, background_markings_color, Card::card_radius);
paint_rect.shrink(2, 2);
if (m_highlighted) {
auto background_complement = background_color.xored(Color::White);
painter.fill_rect_with_rounded_corners(paint_rect, background_complement, Card::card_radius - 1);
paint_rect.shrink(4, 4);
}
painter.fill_rect_with_rounded_corners(paint_rect, background_color, Card::card_radius - 1);
return true;
};
switch (m_type) {
case Type::Stock:
if (draw_background_if_empty()) {
auto stock_highlight_color = (background_color.luminosity() < 196) ? Color(255, 255, 255, 128) : Color(0, 0, 0, 64);
painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), stock_highlight_color);
painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
}
break;
case Type::Foundation:
if (draw_background_if_empty()) {
for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_markings_color);
}
}
}
break;
case Type::Play:
case Type::Normal:
draw_background_if_empty();
break;
case Type::Waste:
break;
default:
VERIFY_NOT_REACHED();
}
if (is_empty())
return;
if (m_rules.shift_x == 0 && m_rules.shift_y == 0) {
auto& card = peek();
card.paint(painter);
return;
}
RefPtr<Card> previewed_card;
for (size_t i = 0; i < m_stack.size(); ++i) {
if (auto& card = m_stack[i]; !card->is_moving()) {
if (card->is_previewed()) {
VERIFY(!previewed_card);
previewed_card = card;
continue;
}
auto highlighted = m_highlighted && (i == m_stack.size() - 1);
card->clear_and_paint(painter, Gfx::Color::Transparent, highlighted);
}
}
if (previewed_card)
previewed_card->clear_and_paint(painter, Gfx::Color::Transparent, false);
}
void CardStack::rebound_cards()
{
VERIFY(m_stack_positions.size() == m_stack.size());
size_t card_index = 0;
for (auto& card : m_stack)
card->set_position(m_stack_positions.at(card_index++));
}
ErrorOr<void> CardStack::add_all_grabbed_cards(Gfx::IntPoint click_location, Vector<NonnullRefPtr<Card>>& grabbed, MovementRule movement_rule)
{
VERIFY(grabbed.is_empty());
if (m_type != Type::Normal) {
auto& top_card = peek();
if (top_card.rect().contains(click_location)) {
top_card.set_moving(true);
TRY(grabbed.try_append(top_card));
}
return {};
}
RefPtr<Card> last_intersect;
for (auto& card : m_stack) {
if (card->rect().contains(click_location)) {
if (card->is_upside_down())
continue;
last_intersect = card;
} else if (!last_intersect.is_null()) {
if (grabbed.is_empty()) {
TRY(grabbed.try_append(*last_intersect));
last_intersect->set_moving(true);
}
if (card->is_upside_down()) {
grabbed.clear();
return {};
}
card->set_moving(true);
TRY(grabbed.try_append(card));
}
}
if (grabbed.is_empty() && !last_intersect.is_null()) {
TRY(grabbed.try_append(*last_intersect));
last_intersect->set_moving(true);
}
// verify valid stack
bool valid_stack = true;
uint8_t last_value;
Color last_color;
for (size_t i = 0; i < grabbed.size(); i++) {
auto& card = grabbed.at(i);
if (i != 0) {
bool color_match;
switch (movement_rule) {
case MovementRule::Alternating:
color_match = card->color() != last_color;
break;
case MovementRule::Same:
color_match = card->color() == last_color;
break;
case MovementRule::Any:
color_match = true;
break;
}
if (!color_match || to_underlying(card->rank()) != last_value - 1) {
valid_stack = false;
break;
}
}
last_value = to_underlying(card->rank());
last_color = card->color();
}
if (!valid_stack) {
for (auto& card : grabbed) {
card->set_moving(false);
}
grabbed.clear();
}
return {};
}
bool CardStack::is_allowed_to_push(Card const& card, size_t stack_size, MovementRule movement_rule) const
{
if (m_type == Type::Stock || m_type == Type::Waste || m_type == Type::Play)
return false;
if (m_type == Type::Normal && is_empty()) {
// FIXME: proper solution for this
if (movement_rule == MovementRule::Alternating) {
return card.rank() == Rank::King;
}
return true;
}
if (m_type == Type::Foundation && is_empty())
return card.rank() == Rank::Ace;
if (!is_empty()) {
auto const& top_card = peek();
if (top_card.is_upside_down())
return false;
if (m_type == Type::Foundation) {
// Prevent player from dragging an entire stack of cards to the foundation stack
if (stack_size > 1)
return false;
return top_card.suit() == card.suit() && m_stack.size() == to_underlying(card.rank());
}
if (m_type == Type::Normal) {
bool color_match;
switch (movement_rule) {
case MovementRule::Alternating:
color_match = card.color() != top_card.color();
break;
case MovementRule::Same:
color_match = card.color() == top_card.color();
break;
case MovementRule::Any:
color_match = true;
break;
}
return color_match && to_underlying(top_card.rank()) == to_underlying(card.rank()) + 1;
}
VERIFY_NOT_REACHED();
}
return true;
}
bool CardStack::preview_card(Gfx::IntPoint click_location)
{
RefPtr<Card> last_intersect;
for (auto& card : m_stack) {
if (!card->rect().contains(click_location))
continue;
if (card->is_upside_down())
continue;
last_intersect = card;
}
if (!last_intersect)
return false;
last_intersect->set_previewed(true);
return true;
}
void CardStack::clear_card_preview()
{
for (auto& card : m_stack)
card->set_previewed(false);
}
bool CardStack::make_top_card_visible()
{
if (is_empty())
return false;
auto& top_card = peek();
if (top_card.is_upside_down()) {
top_card.set_upside_down(false);
return true;
}
return false;
}
ErrorOr<void> CardStack::push(NonnullRefPtr<Card> card)
{
auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last();
if (!m_stack.is_empty() && m_stack.size() % m_rules.step == 0) {
if (peek().is_upside_down())
top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y_upside_down);
else
top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y);
}
if (m_type == Type::Stock)
card->set_upside_down(true);
card->set_position(top_most_position);
TRY(m_stack.try_append(card));
TRY(m_stack_positions.try_append(top_most_position));
calculate_bounding_box();
return {};
}
NonnullRefPtr<Card> CardStack::pop()
{
auto card = m_stack.take_last();
calculate_bounding_box();
if (m_type == Type::Stock)
card->set_upside_down(false);
m_stack_positions.take_last();
return card;
}
ErrorOr<void> CardStack::take_all(CardStack& stack)
{
while (!m_stack.is_empty()) {
auto card = m_stack.take_first();
m_stack_positions.take_first();
TRY(stack.push(move(card)));
}
calculate_bounding_box();
return {};
}
void CardStack::calculate_bounding_box()
{
m_bounding_box = Gfx::IntRect(m_position, { Card::width, Card::height });
if (m_stack.is_empty())
return;
uint16_t width = 0;
uint16_t height = 0;
size_t card_position = 0;
for (auto& card : m_stack) {
if (card_position % m_rules.step == 0 && card_position != 0) {
if (card->is_upside_down()) {
width += m_rules.shift_x;
height += m_rules.shift_y_upside_down;
} else {
width += m_rules.shift_x;
height += m_rules.shift_y;
}
}
++card_position;
}
m_bounding_box.set_size(Card::width + width, Card::height + height);
}
}