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c911781c21
This is a new option in clang-format-16.
150 lines
5.8 KiB
C++
150 lines
5.8 KiB
C++
/*
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* Copyright (c) 2021, Erlend Høier <Erlend@ReasonablePanic.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "AnalogClock.h"
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#include <LibCore/DateTime.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/Path.h>
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void AnalogClock::draw_graduations(GUI::Painter& painter, Gfx::IntRect rect, int x, int y)
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{
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rect.set_location({ x, y });
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painter.fill_rect(rect, palette().active_window_border2());
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rect.shrink(0, 1, 1, 0);
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painter.draw_line(rect.top_left(), rect.top_right(), palette().threed_highlight());
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), palette().active_window_border1().darkened(0.7f));
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painter.draw_line(rect.bottom_right(), rect.top_right(), palette().active_window_border1().darkened(0.7f));
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painter.draw_line(rect.top_left(), rect.bottom_left(), palette().threed_highlight());
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}
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// To create an even clock face it's necessary to mirror the graduations positions
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void AnalogClock::draw_mirrored_graduations(GUI::Painter& painter, Gfx::IntRect& rect, int x, int y, int rect_center_offset)
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{
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auto w = this->rect().center().x() - rect_center_offset;
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auto h = this->rect().center().y() - rect_center_offset;
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draw_graduations(painter, rect, x + w, y + h);
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draw_graduations(painter, rect, y + w, x + h);
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draw_graduations(painter, rect, -x + w, y + h);
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draw_graduations(painter, rect, -y + w, x + h);
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draw_graduations(painter, rect, x + w, -y + h);
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draw_graduations(painter, rect, y + w, -x + h);
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draw_graduations(painter, rect, -x + w, -y + h);
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draw_graduations(painter, rect, -y + w, -x + h);
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}
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void AnalogClock::draw_face(GUI::Painter& painter)
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{
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int x, y;
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double angle = 2 * M_PI / 60;
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for (int i = 0; i <= 7; ++i) {
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x = sin(angle * static_cast<double>(i)) * m_clock_face_radius;
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y = cos(angle * static_cast<double>(i)) * m_clock_face_radius;
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draw_mirrored_graduations(painter, m_small_graduation_square, x, y, 1);
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if (i % 5 == 0)
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draw_mirrored_graduations(painter, m_big_graduation_square, x, y, 2);
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}
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}
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void AnalogClock::draw_hand(GUI::Painter& painter, double angle, double length, Gfx::Color hand_color)
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{
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if (angle >= 2 * M_PI)
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angle -= 2 * M_PI;
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double cosine = cos(angle);
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double sine = sin(angle);
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double hand_x = (rect().center().x() + (cosine * length));
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double hand_y = (rect().center().y() + (sine * length));
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Gfx::IntPoint indicator_point(hand_x, hand_y);
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Gfx::IntPoint tail_point(rect().center().x() + (-cosine * m_hand_tail_length), rect().center().y() + (-sine * m_hand_tail_length));
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Gfx::IntPoint right_wing_point(rect().center().x() + (-sine * m_hand_wing_span), rect().center().y() + (cosine * m_hand_wing_span));
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Gfx::IntPoint left_wing_point(rect().center().x() + (sine * m_hand_wing_span), rect().center().y() + (-cosine * m_hand_wing_span));
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Gfx::Path hand_fill;
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hand_fill.move_to(static_cast<Gfx::FloatPoint>(indicator_point));
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hand_fill.line_to(static_cast<Gfx::FloatPoint>(left_wing_point));
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hand_fill.line_to(static_cast<Gfx::FloatPoint>(tail_point));
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hand_fill.line_to(static_cast<Gfx::FloatPoint>(right_wing_point));
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hand_fill.close();
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painter.fill_path(hand_fill, hand_color, Gfx::Painter::WindingRule::Nonzero);
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// Draw highlight depending on the angle, this creates a subtle 3d effect.
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// remember the angle value is offset by half pi.
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if (angle > M_PI_2 - (M_PI / 3) && angle < M_PI + (M_PI / 3)) {
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painter.draw_line(left_wing_point, indicator_point, hand_color.darkened(0.7f));
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painter.draw_line(left_wing_point, tail_point, hand_color.darkened(0.7f));
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painter.draw_line(right_wing_point, indicator_point, palette().threed_highlight());
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painter.draw_line(right_wing_point, tail_point, palette().threed_highlight());
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} else {
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painter.draw_line(right_wing_point, indicator_point, hand_color.darkened(0.7f));
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painter.draw_line(right_wing_point, tail_point, hand_color.darkened(0.7f));
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painter.draw_line(left_wing_point, indicator_point, palette().threed_highlight());
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painter.draw_line(left_wing_point, tail_point, palette().threed_highlight());
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}
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}
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void AnalogClock::draw_seconds_hand(GUI::Painter& painter, double angle)
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{
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double hand_x = (rect().center().x() + (cos(angle)) * (m_clock_face_radius - 10));
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double hand_y = (rect().center().y() + (sin(angle)) * (m_clock_face_radius - 10));
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Gfx::IntPoint indicator_point(hand_x, hand_y);
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painter.draw_line(rect().center(), indicator_point, palette().base_text());
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}
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void AnalogClock::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.clear_rect(event.rect(), m_show_window_frame ? palette().window() : Gfx::Color::Transparent);
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draw_face(painter);
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auto time = Core::DateTime::now();
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auto minute = time.minute() * (2 * M_PI) / 60;
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auto hour = (minute + (2 * M_PI) * time.hour()) / 12;
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auto seconds = time.second() * (2 * M_PI) / 60;
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auto angle_offset = M_PI_2;
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draw_hand(painter, minute - angle_offset, m_minute_hand_length, palette().active_window_border2());
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draw_hand(painter, hour - angle_offset, m_hour_hand_length, palette().active_window_border1());
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draw_seconds_hand(painter, seconds - angle_offset);
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if (time.hour() == 0)
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update_title_date();
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}
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void AnalogClock::update_title_date()
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{
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window()->set_title(Core::DateTime::now().to_deprecated_string("%Y-%m-%d"sv));
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}
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void AnalogClock::context_menu_event(GUI::ContextMenuEvent& event)
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{
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if (on_context_menu_request)
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on_context_menu_request(event);
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}
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void AnalogClock::set_show_window_frame(bool show)
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{
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if (show == m_show_window_frame)
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return;
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m_show_window_frame = show;
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auto& w = *window();
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w.set_frameless(!m_show_window_frame);
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w.set_has_alpha_channel(!m_show_window_frame);
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}
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