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6e7459322d
Having an alias function that only wraps another one is silly, and keeping the more obvious name should flush out more uses of deprecated strings. No behavior change.
95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CharacterSearchWidget.h"
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#include "SearchCharacters.h"
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#include <Applications/CharacterMap/CharacterSearchWindowGML.h>
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struct SearchResult {
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u32 code_point;
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DeprecatedString code_point_string;
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DeprecatedString display_text;
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};
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class CharacterSearchModel final : public GUI::Model {
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public:
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CharacterSearchModel() = default;
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int row_count(GUI::ModelIndex const&) const override { return m_data.size(); }
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int column_count(GUI::ModelIndex const&) const override { return 2; }
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GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role) const override
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{
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auto& result = m_data.at(index.row());
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if (role == GUI::ModelRole::Display) {
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if (index.column() == 0)
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return result.code_point_string;
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return result.display_text;
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}
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if (role == GUI::ModelRole::Custom)
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return result.code_point;
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return {};
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}
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void clear()
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{
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m_data.clear();
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invalidate();
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}
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void add_result(SearchResult result)
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{
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m_data.append(move(result));
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invalidate();
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}
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private:
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Vector<SearchResult> m_data;
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};
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CharacterSearchWidget::CharacterSearchWidget()
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{
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load_from_gml(character_search_window_gml).release_value_but_fixme_should_propagate_errors();
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m_search_input = find_descendant_of_type_named<GUI::TextBox>("search_input");
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m_search_button = find_descendant_of_type_named<GUI::Button>("search_button");
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m_results_table = find_descendant_of_type_named<GUI::TableView>("results_table");
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m_search_input->on_up_pressed = [this] { m_results_table->move_cursor(GUI::AbstractView::CursorMovement::Up, GUI::AbstractView::SelectionUpdate::Set); };
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m_search_input->on_down_pressed = [this] { m_results_table->move_cursor(GUI::AbstractView::CursorMovement::Down, GUI::AbstractView::SelectionUpdate::Set); };
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m_search_input->on_return_pressed = [this] { search(); };
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m_search_button->on_click = [this](auto) { search(); };
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m_results_table->horizontal_scrollbar().set_visible(false);
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m_results_table->set_column_headers_visible(false);
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m_results_table->set_model(adopt_ref(*new CharacterSearchModel()));
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m_results_table->on_selection_change = [&] {
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auto& model = static_cast<CharacterSearchModel&>(*m_results_table->model());
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auto index = m_results_table->selection().first();
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auto code_point = model.data(index, GUI::ModelRole::Custom).as_u32();
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if (on_character_selected)
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on_character_selected(code_point);
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};
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}
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void CharacterSearchWidget::search()
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{
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// TODO: Sort the results nicely. They're sorted by code-point for now, which is easy, but not the most useful.
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// Sorting intelligently in a style similar to Assistant would be nicer.
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auto& model = static_cast<CharacterSearchModel&>(*m_results_table->model());
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model.clear();
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auto query = m_search_input->text();
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if (query.is_empty())
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return;
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for_each_character_containing(query, [&](auto code_point, auto display_name) {
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StringBuilder builder;
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builder.append_code_point(code_point);
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model.add_result({ code_point, builder.to_deprecated_string(), move(display_name) });
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});
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}
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