ladybird/Userland/Libraries/LibGUI/Progressbar.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

81 lines
1.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Frame.h>
namespace GUI {
class Progressbar : public Frame {
C_OBJECT(Progressbar)
public:
virtual ~Progressbar() override;
void set_range(int min, int max);
void set_min(int min) { set_range(min, max()); }
void set_max(int max) { set_range(min(), max); }
void set_value(int);
int value() const { return m_value; }
int min() const { return m_min; }
int max() const { return m_max; }
void set_orientation(Orientation value);
Orientation orientation() const { return m_orientation; }
String text() const { return m_text; }
void set_text(String text) { m_text = move(text); }
enum Format {
NoText,
Percentage,
ValueSlashMax
};
Format format() const { return m_format; }
void set_format(Format format) { m_format = format; }
protected:
Progressbar(Orientation = Orientation::Horizontal);
virtual void paint_event(PaintEvent&) override;
private:
Format m_format { Percentage };
int m_min { 0 };
int m_max { 100 };
int m_value { 0 };
String m_text;
Orientation m_orientation { Orientation::Horizontal };
};
class VerticalProgressbar final : public Progressbar {
C_OBJECT(VerticalProgressbar);
public:
virtual ~VerticalProgressbar() override { }
private:
VerticalProgressbar()
: Progressbar(Orientation::Vertical)
{
}
};
class HorizontalProgressbar final : public Progressbar {
C_OBJECT(HorizontalProgressbar);
public:
virtual ~HorizontalProgressbar() override { }
private:
HorizontalProgressbar()
: Progressbar(Orientation::Horizontal)
{
}
};
}