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f7c7954314
macOS's C library is not a good neighbor and doesn't ensure that the entry in struct hostent's h_addr_list are aligned properly for a char const*. In Socket::connect, use ByteReader instead of a c-style cast to work around this possible misalignment.
209 lines
5.8 KiB
C++
209 lines
5.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/ByteBuffer.h>
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#include <AK/ByteReader.h>
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#include <AK/Debug.h>
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#include <LibCore/Notifier.h>
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#include <LibCore/Socket.h>
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#include <arpa/inet.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <unistd.h>
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namespace Core {
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Socket::Socket(Type type, Object* parent)
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: IODevice(parent)
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, m_type(type)
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{
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register_property(
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"source_address", [this] { return m_source_address.to_string(); },
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[](auto&) { return false; });
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register_property(
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"destination_address", [this] { return m_destination_address.to_string(); },
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[](auto&) { return false; });
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register_property(
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"source_port", [this] { return m_source_port; },
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[](auto&) { return false; });
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register_property(
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"destination_port", [this] { return m_destination_port; },
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[](auto&) { return false; });
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register_property(
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"connected", [this] { return m_connected; },
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[](auto&) { return false; });
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}
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Socket::~Socket()
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{
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close();
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}
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bool Socket::connect(const String& hostname, int port)
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{
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auto* hostent = gethostbyname(hostname.characters());
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if (!hostent) {
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dbgln("Socket::connect: Unable to resolve '{}'", hostname);
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return false;
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}
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// On macOS, the pointer in the hostent structure is misaligned. Load it using ByteReader to avoid UB
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auto* host_addr = AK::ByteReader::load_pointer<u8 const>(reinterpret_cast<u8 const*>(&hostent->h_addr_list[0]));
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IPv4Address host_address(host_addr);
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dbgln_if(CSOCKET_DEBUG, "Socket::connect: Resolved '{}' to {}", hostname, host_address);
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return connect(host_address, port);
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}
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void Socket::set_blocking(bool blocking)
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{
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int flags = fcntl(fd(), F_GETFL, 0);
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VERIFY(flags >= 0);
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if (blocking)
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flags = fcntl(fd(), F_SETFL, flags & ~O_NONBLOCK);
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else
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flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK);
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VERIFY(flags == 0);
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}
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bool Socket::connect(const SocketAddress& address, int port)
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{
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VERIFY(!is_connected());
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VERIFY(address.type() == SocketAddress::Type::IPv4);
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dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address);
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VERIFY(port > 0 && port <= 65535);
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struct sockaddr_in addr;
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memset(&addr, 0, sizeof(addr));
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auto ipv4_address = address.ipv4_address();
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memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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m_destination_address = address;
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m_destination_port = port;
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return common_connect((struct sockaddr*)&addr, sizeof(addr));
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}
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bool Socket::connect(const SocketAddress& address)
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{
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VERIFY(!is_connected());
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VERIFY(address.type() == SocketAddress::Type::Local);
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dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address);
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sockaddr_un saddr;
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saddr.sun_family = AF_LOCAL;
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auto dest_address = address.to_string();
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bool fits = dest_address.copy_characters_to_buffer(saddr.sun_path, sizeof(saddr.sun_path));
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if (!fits) {
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warnln("Core::Socket: Failed to connect() to {}: Path is too long!", dest_address);
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errno = EINVAL;
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return false;
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}
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m_destination_address = address;
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return common_connect((const sockaddr*)&saddr, sizeof(saddr));
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}
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bool Socket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
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{
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auto connected = [this] {
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dbgln_if(CSOCKET_DEBUG, "{} connected!", *this);
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if (!m_connected) {
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m_connected = true;
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ensure_read_notifier();
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if (m_notifier) {
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m_notifier->remove_from_parent();
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m_notifier = nullptr;
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}
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if (on_connected)
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on_connected();
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}
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};
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int rc = ::connect(fd(), addr, addrlen);
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if (rc < 0) {
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if (errno == EINPROGRESS) {
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dbgln_if(CSOCKET_DEBUG, "{} connection in progress (EINPROGRESS)", *this);
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m_notifier = Notifier::construct(fd(), Notifier::Event::Write, this);
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m_notifier->on_ready_to_write = move(connected);
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return true;
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}
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int saved_errno = errno;
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warnln("Core::Socket: Failed to connect() to {}: {}", destination_address().to_string(), strerror(saved_errno));
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errno = saved_errno;
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return false;
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}
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dbgln_if(CSOCKET_DEBUG, "{} connected ok!", *this);
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connected();
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return true;
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}
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ByteBuffer Socket::receive(int max_size)
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{
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auto buffer = read(max_size);
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if (eof())
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m_connected = false;
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return buffer;
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}
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bool Socket::send(ReadonlyBytes data)
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{
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auto remaining_bytes = data.size();
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while (remaining_bytes > 0) {
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ssize_t nsent = ::send(fd(), data.data() + (data.size() - remaining_bytes), remaining_bytes, 0);
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if (nsent < 0) {
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set_error(errno);
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return false;
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}
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remaining_bytes -= nsent;
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}
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return true;
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}
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void Socket::did_update_fd(int fd)
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{
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if (fd < 0) {
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if (m_read_notifier) {
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m_read_notifier->remove_from_parent();
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m_read_notifier = nullptr;
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}
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if (m_notifier) {
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m_notifier->remove_from_parent();
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m_notifier = nullptr;
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}
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return;
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}
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if (m_connected) {
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ensure_read_notifier();
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} else {
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// I don't think it would be right if we updated the fd while not connected *but* while having a notifier..
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VERIFY(!m_read_notifier);
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}
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}
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void Socket::ensure_read_notifier()
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{
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VERIFY(m_connected);
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m_read_notifier = Notifier::construct(fd(), Notifier::Event::Read, this);
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m_read_notifier->on_ready_to_read = [this] {
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if (!can_read())
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return;
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if (on_ready_to_read)
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on_ready_to_read();
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};
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}
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}
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