ladybird/Userland/Libraries/LibCards/Card.cpp
Timothy Flynn 2b762ef940 Solitaire+LibCards: Draw card stacks with rounded corners
Now that the cards have rounded corners, draw the stack box behind the
cards with rounded corners as well. This way, the corner of the stack
box doesn't peek out from behind the cards.

The caveat here is that the "play" card stack now needs to hold a
reference to the "waste" stack beneath it so it knows when not to draw
its background on top of the waste stack. To faciliate that, the array
of card stacks is now a NonnullRefPtrVector so the play stack can store
a smart pointer to the waste stack (instead of a raw pointer or
reference).
2021-06-04 19:11:45 +02:00

185 lines
5.1 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Card.h"
#include <LibGUI/Widget.h>
#include <LibGfx/Font.h>
#include <LibGfx/FontDatabase.h>
namespace Cards {
static const NonnullRefPtr<Gfx::CharacterBitmap> s_diamond = Gfx::CharacterBitmap::create_from_ascii(
" # "
" ### "
" ##### "
" ####### "
"#########"
" ####### "
" ##### "
" ### "
" # ",
9, 9);
static const NonnullRefPtr<Gfx::CharacterBitmap> s_heart = Gfx::CharacterBitmap::create_from_ascii(
" # # "
" ### ### "
"#########"
"#########"
"#########"
" ####### "
" ##### "
" ### "
" # ",
9, 9);
static const NonnullRefPtr<Gfx::CharacterBitmap> s_spade = Gfx::CharacterBitmap::create_from_ascii(
" # "
" ### "
" ##### "
" ####### "
"#########"
"#########"
" ## # ## "
" ### "
" ### ",
9, 9);
static const NonnullRefPtr<Gfx::CharacterBitmap> s_club = Gfx::CharacterBitmap::create_from_ascii(
" ### "
" ##### "
" ##### "
" ## ### ## "
"###########"
"###########"
"#### # ####"
" ## ### ## "
" ### ",
11, 9);
static RefPtr<Gfx::Bitmap> s_background;
static RefPtr<Gfx::Bitmap> s_background_inverted;
Card::Card(Type type, uint8_t value)
: m_rect(Gfx::IntRect({}, { width, height }))
, m_front(*Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { width, height }))
, m_type(type)
, m_value(value)
{
VERIFY(value < card_count);
Gfx::IntRect paint_rect({ 0, 0 }, { width, height });
if (s_background.is_null()) {
s_background = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { width, height });
Gfx::Painter bg_painter(*s_background);
auto image = Gfx::Bitmap::load_from_file("/res/icons/cards/buggie-deck.png");
VERIFY(!image.is_null());
float aspect_ratio = image->width() / static_cast<float>(image->height());
auto target_size = Gfx::IntSize(static_cast<int>(aspect_ratio * (height - 5)), height - 5);
bg_painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, card_radius);
auto inner_paint_rect = paint_rect.shrunken(2, 2);
bg_painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, card_radius - 1);
bg_painter.draw_scaled_bitmap(
{ { (width - target_size.width()) / 2, (height - target_size.height()) / 2 }, target_size },
*image, image->rect());
s_background_inverted = invert_bitmap(*s_background);
}
Gfx::Painter painter(m_front);
auto& font = Gfx::FontDatabase::default_font().bold_variant();
auto label = labels[value];
painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, card_radius);
paint_rect.shrink(2, 2);
painter.fill_rect_with_rounded_corners(paint_rect, Color::White, card_radius - 1);
paint_rect.set_height(paint_rect.height() / 2);
paint_rect.shrink(10, 6);
auto text_rect = Gfx::IntRect { 4, 6, font.width("10"), font.glyph_height() };
painter.draw_text(text_rect, label, font, Gfx::TextAlignment::Center, color());
NonnullRefPtr<Gfx::CharacterBitmap> symbol = s_diamond;
switch (m_type) {
case Diamonds:
symbol = s_diamond;
break;
case Clubs:
symbol = s_club;
break;
case Spades:
symbol = s_spade;
break;
case Hearts:
symbol = s_heart;
break;
default:
VERIFY_NOT_REACHED();
}
painter.draw_bitmap(
{ text_rect.x() + (text_rect.width() - symbol->size().width()) / 2, text_rect.bottom() + 5 },
symbol, color());
for (int y = height / 2; y < height; ++y) {
for (int x = 0; x < width; ++x) {
m_front->set_pixel(x, y, m_front->get_pixel(width - x - 1, height - y - 1));
}
}
m_front_inverted = invert_bitmap(*m_front);
}
Card::~Card()
{
}
void Card::draw(GUI::Painter& painter) const
{
VERIFY(!s_background.is_null());
if (m_inverted)
painter.blit(position(), m_upside_down ? *s_background_inverted : *m_front_inverted, m_front_inverted->rect());
else
painter.blit(position(), m_upside_down ? *s_background : *m_front, m_front->rect());
}
void Card::clear(GUI::Painter& painter, const Color& background_color) const
{
painter.fill_rect({ old_position(), { width, height } }, background_color);
}
void Card::save_old_position()
{
m_old_position = m_rect.location();
m_old_position_valid = true;
}
void Card::clear_and_draw(GUI::Painter& painter, const Color& background_color)
{
if (is_old_position_valid())
clear(painter, background_color);
draw(painter);
save_old_position();
}
NonnullRefPtr<Gfx::Bitmap> Card::invert_bitmap(Gfx::Bitmap& bitmap)
{
auto inverted_bitmap = bitmap.clone();
VERIFY(inverted_bitmap);
for (int y = 0; y < inverted_bitmap->height(); y++) {
for (int x = 0; x < inverted_bitmap->width(); x++) {
inverted_bitmap->set_pixel(x, y, inverted_bitmap->get_pixel(x, y).inverted());
}
}
return *inverted_bitmap;
}
}