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649d2faeab
We had some inconsistencies before: - Sometimes "The", sometimes "the" - Sometimes trailing ".", sometimes no trailing "." I picked the most common one (lowecase "the", trailing ".") and applied it to all copyright headers. By using the exact same string everywhere we can ensure nothing gets missed during a global search (and replace), and that these inconsistencies are not spread any further (as copyright headers are commonly copied to new files).
100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Debug.h>
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#include <Kernel/Thread.h>
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#include <Kernel/WaitQueue.h>
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namespace Kernel {
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bool WaitQueue::should_add_blocker(Thread::Blocker& b, void* data)
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{
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VERIFY(data != nullptr); // Thread that is requesting to be blocked
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VERIFY(m_lock.is_locked());
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VERIFY(b.blocker_type() == Thread::Blocker::Type::Queue);
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if (m_wake_requested || !m_should_block) {
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m_wake_requested = false;
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: do not block thread {}, {}", this, data, m_should_block ? "wake was pending" : "not blocking");
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return false;
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}
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: should block thread {}", this, data);
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return true;
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}
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u32 WaitQueue::wake_one()
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{
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u32 did_wake = 0;
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ScopedSpinLock lock(m_lock);
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_one", this);
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bool did_unblock_one = do_unblock([&](Thread::Blocker& b, void* data, bool& stop_iterating) {
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VERIFY(data);
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VERIFY(b.blocker_type() == Thread::Blocker::Type::Queue);
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auto& blocker = static_cast<Thread::QueueBlocker&>(b);
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_one unblocking {}", this, data);
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if (blocker.unblock()) {
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stop_iterating = true;
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did_wake = 1;
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return true;
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}
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return false;
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});
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m_wake_requested = !did_unblock_one;
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_one woke {} threads", this, did_wake);
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return did_wake;
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}
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u32 WaitQueue::wake_n(u32 wake_count)
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{
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if (wake_count == 0)
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return 0; // should we assert instead?
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ScopedSpinLock lock(m_lock);
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_n({})", this, wake_count);
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u32 did_wake = 0;
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bool did_unblock_some = do_unblock([&](Thread::Blocker& b, void* data, bool& stop_iterating) {
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VERIFY(data);
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VERIFY(b.blocker_type() == Thread::Blocker::Type::Queue);
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auto& blocker = static_cast<Thread::QueueBlocker&>(b);
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_n unblocking {}", this, data);
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VERIFY(did_wake < wake_count);
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if (blocker.unblock()) {
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if (++did_wake >= wake_count)
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stop_iterating = true;
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return true;
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}
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return false;
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});
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m_wake_requested = !did_unblock_some;
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_n({}) woke {} threads", this, wake_count, did_wake);
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return did_wake;
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}
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u32 WaitQueue::wake_all()
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{
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ScopedSpinLock lock(m_lock);
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_all", this);
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u32 did_wake = 0;
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bool did_unblock_any = do_unblock([&](Thread::Blocker& b, void* data, bool&) {
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VERIFY(data);
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VERIFY(b.blocker_type() == Thread::Blocker::Type::Queue);
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auto& blocker = static_cast<Thread::QueueBlocker&>(b);
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_all unblocking {}", this, data);
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if (blocker.unblock()) {
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did_wake++;
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return true;
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}
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return false;
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});
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m_wake_requested = !did_unblock_any;
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dbgln_if(WAITQUEUE_DEBUG, "WaitQueue @ {}: wake_all woke {} threads", this, did_wake);
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return did_wake;
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}
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}
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