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https://github.com/LadybirdBrowser/ladybird.git
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4f42e4ba90
This explicitly states whether a given theme is a dark theme, so that applications not using the system palette colors can still attempt to match the overall theme.
162 lines
8.2 KiB
C++
162 lines
8.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/Noncopyable.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibGUI/Forward.h>
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#include <LibGfx/SystemTheme.h>
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namespace Gfx {
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class PaletteImpl : public RefCounted<PaletteImpl> {
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AK_MAKE_NONCOPYABLE(PaletteImpl);
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AK_MAKE_NONMOVABLE(PaletteImpl);
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public:
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~PaletteImpl();
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static NonnullRefPtr<PaletteImpl> create_with_anonymous_buffer(Core::AnonymousBuffer);
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NonnullRefPtr<PaletteImpl> clone() const;
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Color color(ColorRole role) const
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{
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VERIFY((int)role < (int)ColorRole::__Count);
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return Color::from_rgba(theme().color[(int)role]);
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}
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bool flag(FlagRole role) const
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{
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VERIFY((int)role < (int)FlagRole::__Count);
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return theme().flag[(int)role];
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}
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int metric(MetricRole) const;
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String path(PathRole) const;
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const SystemTheme& theme() const { return *m_theme_buffer.data<SystemTheme>(); }
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void replace_internal_buffer(Badge<GUI::Application>, Core::AnonymousBuffer buffer);
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private:
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explicit PaletteImpl(Core::AnonymousBuffer);
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Core::AnonymousBuffer m_theme_buffer;
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};
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class Palette {
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public:
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explicit Palette(const PaletteImpl&);
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~Palette();
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Color accent() const { return color(ColorRole::Accent); }
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Color window() const { return color(ColorRole::Window); }
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Color window_text() const { return color(ColorRole::WindowText); }
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Color selection() const { return color(ColorRole::Selection); }
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Color selection_text() const { return color(ColorRole::SelectionText); }
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Color inactive_selection() const { return color(ColorRole::InactiveSelection); }
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Color inactive_selection_text() const { return color(ColorRole::InactiveSelectionText); }
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Color desktop_background() const { return color(ColorRole::DesktopBackground); }
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Color active_window_border1() const { return color(ColorRole::ActiveWindowBorder1); }
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Color active_window_border2() const { return color(ColorRole::ActiveWindowBorder2); }
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Color active_window_title() const { return color(ColorRole::ActiveWindowTitle); }
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Color active_window_title_stripes() const { return color(ColorRole::ActiveWindowTitleStripes); }
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Color active_window_title_shadow() const { return color(ColorRole::ActiveWindowTitleShadow); }
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Color inactive_window_border1() const { return color(ColorRole::InactiveWindowBorder1); }
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Color inactive_window_border2() const { return color(ColorRole::InactiveWindowBorder2); }
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Color inactive_window_title() const { return color(ColorRole::InactiveWindowTitle); }
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Color inactive_window_title_stripes() const { return color(ColorRole::InactiveWindowTitleStripes); }
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Color inactive_window_title_shadow() const { return color(ColorRole::InactiveWindowTitleShadow); }
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Color moving_window_border1() const { return color(ColorRole::MovingWindowBorder1); }
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Color moving_window_border2() const { return color(ColorRole::MovingWindowBorder2); }
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Color moving_window_title() const { return color(ColorRole::MovingWindowTitle); }
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Color moving_window_title_stripes() const { return color(ColorRole::MovingWindowTitleStripes); }
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Color moving_window_title_shadow() const { return color(ColorRole::MovingWindowTitleShadow); }
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Color highlight_window_border1() const { return color(ColorRole::HighlightWindowBorder1); }
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Color highlight_window_border2() const { return color(ColorRole::HighlightWindowBorder2); }
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Color highlight_window_title() const { return color(ColorRole::HighlightWindowTitle); }
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Color highlight_window_title_stripes() const { return color(ColorRole::HighlightWindowTitleStripes); }
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Color highlight_window_title_shadow() const { return color(ColorRole::HighlightWindowTitleShadow); }
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Color highlight_searching() const { return color(ColorRole::HighlightSearching); }
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Color highlight_searching_text() const { return color(ColorRole::HighlightSearchingText); }
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Color menu_stripe() const { return color(ColorRole::MenuStripe); }
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Color menu_base() const { return color(ColorRole::MenuBase); }
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Color menu_base_text() const { return color(ColorRole::MenuBaseText); }
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Color menu_selection() const { return color(ColorRole::MenuSelection); }
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Color menu_selection_text() const { return color(ColorRole::MenuSelectionText); }
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Color base() const { return color(ColorRole::Base); }
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Color base_text() const { return color(ColorRole::BaseText); }
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Color button() const { return color(ColorRole::Button); }
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Color button_text() const { return color(ColorRole::ButtonText); }
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Color threed_highlight() const { return color(ColorRole::ThreedHighlight); }
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Color threed_shadow1() const { return color(ColorRole::ThreedShadow1); }
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Color threed_shadow2() const { return color(ColorRole::ThreedShadow2); }
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Color hover_highlight() const { return color(ColorRole::HoverHighlight); }
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Color rubber_band_fill() const { return color(ColorRole::RubberBandFill); }
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Color rubber_band_border() const { return color(ColorRole::RubberBandBorder); }
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Color gutter() const { return color(ColorRole::Gutter); }
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Color gutter_border() const { return color(ColorRole::Gutter); }
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Color ruler() const { return color(ColorRole::Ruler); }
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Color ruler_border() const { return color(ColorRole::RulerBorder); }
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Color ruler_active_text() const { return color(ColorRole::RulerActiveText); }
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Color ruler_inactive_text() const { return color(ColorRole::RulerInactiveText); }
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Color text_cursor() const { return color(ColorRole::TextCursor); }
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Color focus_outline() const { return color(ColorRole::FocusOutline); }
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Color link() const { return color(ColorRole::Link); }
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Color active_link() const { return color(ColorRole::ActiveLink); }
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Color visited_link() const { return color(ColorRole::VisitedLink); }
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Color syntax_comment() const { return color(ColorRole::SyntaxComment); }
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Color syntax_number() const { return color(ColorRole::SyntaxNumber); }
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Color syntax_string() const { return color(ColorRole::SyntaxString); }
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Color syntax_identifier() const { return color(ColorRole::SyntaxIdentifier); }
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Color syntax_type() const { return color(ColorRole::SyntaxType); }
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Color syntax_punctuation() const { return color(ColorRole::SyntaxPunctuation); }
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Color syntax_operator() const { return color(ColorRole::SyntaxOperator); }
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Color syntax_keyword() const { return color(ColorRole::SyntaxKeyword); }
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Color syntax_control_keyword() const { return color(ColorRole::SyntaxControlKeyword); }
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Color syntax_preprocessor_statement() const { return color(ColorRole::SyntaxPreprocessorStatement); }
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Color syntax_preprocessor_value() const { return color(ColorRole::SyntaxPreprocessorValue); }
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bool is_dark() const { return flag(FlagRole::IsDark); }
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int window_title_height() const { return metric(MetricRole::TitleHeight); }
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int window_title_button_width() const { return metric(MetricRole::TitleButtonWidth); }
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int window_title_button_height() const { return metric(MetricRole::TitleButtonHeight); }
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String title_button_icons_path() const { return path(PathRole::TitleButtonIcons); }
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String active_window_shadow_path() const { return path(PathRole::ActiveWindowShadow); }
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String inactive_window_shadow_path() const { return path(PathRole::InactiveWindowShadow); }
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String menu_shadow_path() const { return path(PathRole::MenuShadow); }
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String taskbar_shadow_path() const { return path(PathRole::TaskbarShadow); }
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String tooltip_shadow_path() const { return path(PathRole::TooltipShadow); }
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Color color(ColorRole role) const { return m_impl->color(role); }
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bool flag(FlagRole role) const { return m_impl->flag(role); }
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int metric(MetricRole role) const { return m_impl->metric(role); }
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String path(PathRole role) const { return m_impl->path(role); }
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void set_color(ColorRole, Color);
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void set_flag(FlagRole, bool);
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void set_metric(MetricRole, int);
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void set_path(PathRole, String);
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const SystemTheme& theme() const { return m_impl->theme(); }
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PaletteImpl& impl() { return *m_impl; }
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const PaletteImpl& impl() const { return *m_impl; }
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private:
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NonnullRefPtr<PaletteImpl> m_impl;
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};
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}
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using Gfx::Palette;
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