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28cda85f1f
This patch introduces a new function "Layer::editin_mask_bounding_rect" that is used within the LevelsDialog, Luminosity and Colormasking to process only the area where a mask was applied. Therefore we can greatly reduce the amount of processed pixels if only a small portion of the image was masked.
160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2022, Tobias Christiansen <tobyase@serenityos.org>
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* Copyright (c) 2022, Timothy Slater <tslater2006@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/DeprecatedString.h>
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#include <AK/Noncopyable.h>
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#include <AK/RefCounted.h>
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#include <AK/Weakable.h>
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#include <LibGUI/Event.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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namespace PixelPaint {
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class Image;
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class ImageEditor;
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class Selection;
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class Layer
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: public RefCounted<Layer>
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, public Weakable<Layer> {
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AK_MAKE_NONCOPYABLE(Layer);
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AK_MAKE_NONMOVABLE(Layer);
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public:
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static ErrorOr<NonnullRefPtr<Layer>> create_with_size(Image&, Gfx::IntSize, DeprecatedString name);
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static ErrorOr<NonnullRefPtr<Layer>> create_with_bitmap(Image&, NonnullRefPtr<Gfx::Bitmap>, DeprecatedString name);
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static ErrorOr<NonnullRefPtr<Layer>> create_snapshot(Image&, Layer const&);
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~Layer() = default;
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Gfx::IntPoint location() const { return m_location; }
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void set_location(Gfx::IntPoint location) { m_location = location; }
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Gfx::Bitmap const& display_bitmap() const { return m_cached_display_bitmap; }
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Gfx::Bitmap const& content_bitmap() const { return m_content_bitmap; }
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Gfx::Bitmap& content_bitmap() { return m_content_bitmap; }
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Gfx::Bitmap const* mask_bitmap() const { return m_mask_bitmap; }
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Gfx::Bitmap* mask_bitmap() { return m_mask_bitmap; }
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enum class MaskType {
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None,
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BasicMask,
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EditingMask,
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};
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ErrorOr<void> create_mask(MaskType);
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void delete_mask();
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void apply_mask();
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void invert_mask();
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void clear_mask();
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void set_mask_visibility(bool visible) { m_visible_mask = visible; }
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bool mask_visibility() { return m_visible_mask; }
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Gfx::Bitmap& get_scratch_edited_bitmap();
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Gfx::IntSize size() const { return content_bitmap().size(); }
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Gfx::IntRect relative_rect() const { return { location(), size() }; }
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Gfx::IntRect rect() const { return { {}, size() }; }
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DeprecatedString const& name() const { return m_name; }
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void set_name(DeprecatedString);
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enum class NotifyClients {
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Yes,
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No
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};
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ErrorOr<void> flip(Gfx::Orientation orientation, NotifyClients notify_clients = NotifyClients::Yes);
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ErrorOr<void> rotate(Gfx::RotationDirection direction, NotifyClients notify_clients = NotifyClients::Yes);
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ErrorOr<void> crop(Gfx::IntRect const& rect, NotifyClients notify_clients = NotifyClients::Yes);
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ErrorOr<void> scale(Gfx::IntRect const& new_rect, Gfx::Painter::ScalingMode scaling_mode, NotifyClients notify_clients = NotifyClients::Yes);
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Optional<Gfx::IntRect> nonempty_content_bounding_rect() const;
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Optional<Gfx::IntRect> editing_mask_bounding_rect() const;
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ErrorOr<void> set_bitmaps(NonnullRefPtr<Gfx::Bitmap> content, RefPtr<Gfx::Bitmap> mask);
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void did_modify_bitmap(Gfx::IntRect const& = {}, NotifyClients notify_clients = NotifyClients::Yes);
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void set_selected(bool selected) { m_selected = selected; }
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bool is_selected() const { return m_selected; }
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bool is_visible() const { return m_visible; }
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void set_visible(bool visible);
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int opacity_percent() const { return m_opacity_percent; }
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void set_opacity_percent(int);
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RefPtr<Gfx::Bitmap> copy_bitmap(Selection const&) const;
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Image const& image() const { return m_image; }
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void erase_selection(Selection const&);
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bool is_masked() const { return !m_mask_bitmap.is_null(); }
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MaskType mask_type() const;
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enum class EditMode {
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Content,
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Mask,
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};
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EditMode edit_mode() { return m_edit_mode; }
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void set_edit_mode(EditMode mode);
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Gfx::Bitmap& currently_edited_bitmap();
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ErrorOr<NonnullRefPtr<Layer>> duplicate(DeprecatedString name);
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ALWAYS_INLINE Color modify_pixel_with_editing_mask(int x, int y, Color const& target_color, Color const& current_color)
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{
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if (mask_type() != MaskType::EditingMask)
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return target_color;
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auto mask = mask_bitmap()->get_pixel(x, y).alpha();
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if (!mask)
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return current_color;
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float mask_intensity = mask / 255.0f;
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return current_color.mixed_with(target_color, mask_intensity);
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}
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void on_second_paint(ImageEditor&);
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private:
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Layer(Image&, NonnullRefPtr<Gfx::Bitmap>, DeprecatedString name);
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Image& m_image;
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DeprecatedString m_name;
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Gfx::IntPoint m_location;
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NonnullRefPtr<Gfx::Bitmap> m_content_bitmap;
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RefPtr<Gfx::Bitmap> m_scratch_edited_bitmap { nullptr };
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RefPtr<Gfx::Bitmap> m_mask_bitmap { nullptr };
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NonnullRefPtr<Gfx::Bitmap> m_cached_display_bitmap;
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bool m_selected { false };
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bool m_visible { true };
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bool m_visible_mask { false };
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int m_opacity_percent { 100 };
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EditMode m_edit_mode { EditMode::Content };
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MaskType m_mask_type { MaskType::None };
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void update_cached_bitmap();
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};
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}
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