mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-26 09:30:24 +00:00
5e1499d104
This commit un-deprecates DeprecatedString, and repurposes it as a byte string. As the null state has already been removed, there are no other particularly hairy blockers in repurposing this type as a byte string (what it _really_ is). This commit is auto-generated: $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \ Meta Ports Ladybird Tests Kernel) $ perl -pie 's/\bDeprecatedString\b/ByteString/g; s/deprecated_string/byte_string/g' $xs $ clang-format --style=file -i \ $(git diff --name-only | grep \.cpp\|\.h) $ gn format $(git ls-files '*.gn' '*.gni')
323 lines
10 KiB
C++
323 lines
10 KiB
C++
/*
|
|
* Copyright (c) 2022, Joe Petrus <joe@petrus.io>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include "WordGame.h"
|
|
#include <AK/QuickSort.h>
|
|
#include <AK/Random.h>
|
|
#include <AK/StringView.h>
|
|
#include <LibConfig/Client.h>
|
|
#include <LibCore/Timer.h>
|
|
#include <LibGUI/Application.h>
|
|
#include <LibGUI/MessageBox.h>
|
|
#include <LibGUI/Painter.h>
|
|
#include <LibGUI/Widget.h>
|
|
#include <LibGfx/Font/Font.h>
|
|
#include <LibGfx/Font/FontDatabase.h>
|
|
#include <LibGfx/Palette.h>
|
|
|
|
// TODO: Add stats
|
|
namespace MasterWord {
|
|
|
|
WordGame::WordGame()
|
|
: m_clear_message_timer(Core::Timer::create_single_shot(5000, [this] { clear_message(); }).release_value_but_fixme_should_propagate_errors())
|
|
{
|
|
read_words();
|
|
m_num_letters = Config::read_i32("MasterWord"sv, ""sv, "word_length"sv, 5);
|
|
m_max_guesses = Config::read_i32("MasterWord"sv, ""sv, "max_guesses"sv, 6);
|
|
m_check_guesses = Config::read_bool("MasterWord"sv, ""sv, "check_guesses_in_dictionary"sv, false);
|
|
reset();
|
|
pick_font();
|
|
}
|
|
|
|
void WordGame::reset()
|
|
{
|
|
m_current_guess = {};
|
|
m_guesses.clear();
|
|
auto maybe_word = WordGame::random_word(m_num_letters);
|
|
if (maybe_word.has_value())
|
|
m_current_word = maybe_word.value();
|
|
else {
|
|
GUI::MessageBox::show(window(), ByteString::formatted("Could not get a random {} letter word. Defaulting to 5.", m_num_letters), "MasterWord"sv);
|
|
if (m_num_letters != 5) {
|
|
m_num_letters = 5;
|
|
reset();
|
|
}
|
|
}
|
|
set_fixed_size(game_size());
|
|
clear_message();
|
|
update();
|
|
}
|
|
|
|
void WordGame::pick_font()
|
|
{
|
|
ByteString best_font_name;
|
|
auto best_font_size = -1;
|
|
auto& font_database = Gfx::FontDatabase::the();
|
|
font_database.for_each_font([&](Gfx::Font const& font) {
|
|
if (font.family() != "Liza" || font.weight() != 700)
|
|
return;
|
|
auto size = font.pixel_size_rounded_up();
|
|
if (size * 2 <= m_letter_height && size > best_font_size) {
|
|
best_font_name = font.qualified_name().to_byte_string();
|
|
best_font_size = size;
|
|
}
|
|
});
|
|
|
|
auto font = font_database.get_by_name(best_font_name);
|
|
set_font(font);
|
|
}
|
|
|
|
void WordGame::resize_event(GUI::ResizeEvent&)
|
|
{
|
|
pick_font();
|
|
update();
|
|
}
|
|
|
|
void WordGame::keydown_event(GUI::KeyEvent& event)
|
|
{
|
|
// If we can still add a letter and the key was alpha
|
|
if (m_current_guess.length() < m_num_letters && is_ascii_alpha(event.code_point())) {
|
|
m_current_guess = ByteString::formatted("{}{}", m_current_guess, event.text().to_uppercase());
|
|
m_last_word_invalid = false;
|
|
}
|
|
// If backspace pressed and already have some letters entered
|
|
else if (event.key() == KeyCode::Key_Backspace && m_current_guess.length() > 0) {
|
|
m_current_guess = m_current_guess.substring(0, m_current_guess.length() - 1);
|
|
m_last_word_invalid = false;
|
|
}
|
|
// If return pressed
|
|
else if (event.key() == KeyCode::Key_Return) {
|
|
if (m_current_guess.length() < m_num_letters) {
|
|
show_message("Not enough letters"sv);
|
|
m_last_word_invalid = true;
|
|
} else if (!is_in_dictionary(m_current_guess)) {
|
|
show_message("Not in dictionary"sv);
|
|
m_last_word_invalid = true;
|
|
} else {
|
|
m_last_word_invalid = false;
|
|
clear_message();
|
|
|
|
add_guess(m_current_guess);
|
|
auto won = m_current_guess == m_current_word;
|
|
m_current_guess = {};
|
|
if (won) {
|
|
GUI::MessageBox::show(window(), "You win!"sv, "MasterWord"sv);
|
|
reset();
|
|
} else if (m_guesses.size() == m_max_guesses) {
|
|
GUI::MessageBox::show(window(), ByteString::formatted("You lose!\nThe word was {}", m_current_word), "MasterWord"sv);
|
|
reset();
|
|
}
|
|
}
|
|
} else {
|
|
event.ignore();
|
|
}
|
|
|
|
update();
|
|
}
|
|
|
|
void WordGame::paint_event(GUI::PaintEvent& event)
|
|
{
|
|
GUI::Frame::paint_event(event);
|
|
GUI::Painter painter(*this);
|
|
painter.add_clip_rect(frame_inner_rect());
|
|
painter.add_clip_rect(event.rect());
|
|
painter.fill_rect(event.rect(), m_background_color);
|
|
|
|
for (size_t guess_index = 0; guess_index < m_max_guesses; ++guess_index) {
|
|
for (size_t letter_index = 0; letter_index < m_num_letters; ++letter_index) {
|
|
auto this_rect = letter_rect(guess_index, letter_index);
|
|
|
|
if (guess_index < m_guesses.size()) {
|
|
|
|
switch (m_guesses[guess_index].letter_states.at(letter_index)) {
|
|
case Correct:
|
|
painter.fill_rect(this_rect, m_right_letter_right_spot_color);
|
|
break;
|
|
case WrongSpot:
|
|
painter.fill_rect(this_rect, m_right_letter_wrong_spot_color);
|
|
break;
|
|
case Incorrect:
|
|
painter.fill_rect(this_rect, m_wrong_letter_color);
|
|
break;
|
|
}
|
|
|
|
painter.draw_text(this_rect, m_guesses[guess_index].text.substring_view(letter_index, 1), font(), Gfx::TextAlignment::Center, m_text_color);
|
|
} else if (guess_index == m_guesses.size()) {
|
|
if (letter_index < m_current_guess.length())
|
|
painter.draw_text(this_rect, m_current_guess.substring_view(letter_index, 1), font(), Gfx::TextAlignment::Center, m_text_color);
|
|
if (m_last_word_invalid) {
|
|
painter.fill_rect(this_rect, m_word_not_in_dict_color);
|
|
}
|
|
}
|
|
|
|
painter.draw_rect(this_rect, m_border_color);
|
|
}
|
|
}
|
|
}
|
|
|
|
Gfx::IntRect WordGame::letter_rect(size_t guess_number, size_t letter_number) const
|
|
{
|
|
auto letter_left = m_outer_margin + letter_number * m_letter_width + m_letter_spacing * letter_number;
|
|
auto letter_top = m_outer_margin + guess_number * m_letter_height + m_letter_spacing * guess_number;
|
|
return Gfx::IntRect(int(letter_left), int(letter_top), m_letter_width, m_letter_height);
|
|
}
|
|
|
|
bool WordGame::is_in_dictionary(AK::StringView guess)
|
|
{
|
|
return !m_check_guesses || !m_words.ensure(guess.length()).find(guess).is_end();
|
|
}
|
|
|
|
void WordGame::read_words()
|
|
{
|
|
m_words.clear();
|
|
|
|
auto try_load_words = [&]() -> ErrorOr<void> {
|
|
auto response = TRY(Core::File::open("/res/words.txt"sv, Core::File::OpenMode::Read));
|
|
auto words_file = TRY(Core::InputBufferedFile::create(move(response)));
|
|
Array<u8, 128> buffer;
|
|
|
|
while (!words_file->is_eof()) {
|
|
auto current_word = TRY(words_file->read_line(buffer));
|
|
if (!current_word.starts_with('#') and current_word.length() > 0)
|
|
m_words.ensure(current_word.length()).append(current_word.to_uppercase_string());
|
|
}
|
|
|
|
return {};
|
|
};
|
|
|
|
if (try_load_words().is_error()) {
|
|
GUI::MessageBox::show(nullptr, "Could not read /res/words.txt.\nPlease ensure this file exists and restart MasterWord."sv, "MasterWord"sv);
|
|
exit(0);
|
|
}
|
|
}
|
|
|
|
Optional<ByteString> WordGame::random_word(size_t length)
|
|
{
|
|
auto words_for_length = m_words.get(length);
|
|
if (words_for_length.has_value()) {
|
|
auto i = get_random_uniform(words_for_length->size());
|
|
return words_for_length->at(i);
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
size_t WordGame::shortest_word()
|
|
{
|
|
auto available_lengths = m_words.keys();
|
|
AK::quick_sort(available_lengths);
|
|
return available_lengths.first();
|
|
}
|
|
|
|
size_t WordGame::longest_word()
|
|
{
|
|
auto available_lengths = m_words.keys();
|
|
AK::quick_sort(available_lengths);
|
|
return available_lengths.last();
|
|
}
|
|
|
|
void WordGame::set_use_system_theme(bool b)
|
|
{
|
|
if (b) {
|
|
auto theme = palette();
|
|
m_right_letter_wrong_spot_color = Color::from_rgb(0xb59f3b);
|
|
m_right_letter_right_spot_color = Color::from_rgb(0x538d4e);
|
|
m_border_color = Color::Black;
|
|
m_wrong_letter_color = theme.window();
|
|
m_background_color = theme.window();
|
|
m_text_color = theme.accent();
|
|
} else {
|
|
m_right_letter_wrong_spot_color = Color::from_rgb(0xb59f3b);
|
|
m_right_letter_right_spot_color = Color::from_rgb(0x538d4e);
|
|
m_border_color = Color::from_rgb(0x3a3a3c);
|
|
m_wrong_letter_color = m_border_color;
|
|
m_background_color = Color::from_rgb(0x121213);
|
|
m_text_color = Color::White;
|
|
}
|
|
|
|
update();
|
|
}
|
|
|
|
void WordGame::set_word_length(size_t length)
|
|
{
|
|
m_num_letters = length;
|
|
reset();
|
|
}
|
|
|
|
void WordGame::set_max_guesses(size_t max_guesses)
|
|
{
|
|
m_max_guesses = max_guesses;
|
|
reset();
|
|
}
|
|
|
|
void WordGame::set_check_guesses_in_dictionary(bool b)
|
|
{
|
|
m_check_guesses = b;
|
|
update();
|
|
}
|
|
|
|
bool WordGame::is_checking_guesses() const
|
|
{
|
|
return m_check_guesses;
|
|
}
|
|
|
|
Gfx::IntSize WordGame::game_size() const
|
|
{
|
|
auto w = 2 * m_outer_margin + m_num_letters * m_letter_width + (m_num_letters - 1) * m_letter_spacing;
|
|
auto h = 2 * m_outer_margin + m_max_guesses * m_letter_height + (m_max_guesses - 1) * m_letter_spacing;
|
|
return Gfx::IntSize(w, h);
|
|
}
|
|
|
|
void WordGame::add_guess(AK::StringView guess)
|
|
{
|
|
AK::Vector<LetterState> letter_states;
|
|
|
|
auto number_correct_for_letter = [this, &guess](StringView letter) -> size_t {
|
|
VERIFY(m_current_word.length() == guess.length());
|
|
auto correct_count = 0;
|
|
for (size_t i = 0; i < m_current_word.length(); ++i) {
|
|
if (m_current_word.substring_view(i, 1) == letter && guess.substring_view(i, 1) == letter)
|
|
++correct_count;
|
|
}
|
|
return correct_count;
|
|
};
|
|
|
|
for (size_t letter_index = 0; letter_index < m_num_letters; ++letter_index) {
|
|
auto guess_letter = guess.substring_view(letter_index, 1);
|
|
|
|
if (m_current_word[letter_index] == guess_letter[0])
|
|
letter_states.append(Correct);
|
|
else if (m_current_word.contains(guess_letter)) {
|
|
auto occurrences_in_word = m_current_word.count(guess_letter);
|
|
auto occurrences_in_guess_already_counted = guess.substring_view(0, letter_index).count(guess_letter);
|
|
auto correct = number_correct_for_letter(guess_letter);
|
|
if (occurrences_in_word > correct && occurrences_in_guess_already_counted < occurrences_in_word)
|
|
letter_states.append(WrongSpot);
|
|
else
|
|
letter_states.append(Incorrect);
|
|
} else
|
|
letter_states.append(Incorrect);
|
|
}
|
|
|
|
m_guesses.append({ guess, letter_states });
|
|
update();
|
|
}
|
|
|
|
void WordGame::show_message(StringView message) const
|
|
{
|
|
m_clear_message_timer->restart();
|
|
if (on_message)
|
|
on_message(message);
|
|
}
|
|
|
|
void WordGame::clear_message() const
|
|
{
|
|
m_clear_message_timer->stop();
|
|
if (on_message)
|
|
on_message({});
|
|
}
|
|
|
|
}
|