ladybird/Userland/Games/Hearts/Player.h
Ali Mohammad Pur 5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30

70 lines
1.8 KiB
C++

/*
* Copyright (c) 2021, Gunnar Beutner <gbeutner@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Helpers.h"
#include <AK/QuickSort.h>
#include <LibCards/Card.h>
using Cards::Card;
namespace Hearts {
enum class PassingDirection {
Left,
Right,
Across
};
struct CardWithIndex {
NonnullRefPtr<Card> card;
size_t index;
};
struct Player {
AK_MAKE_NONMOVABLE(Player);
public:
Player()
{
}
Vector<NonnullRefPtr<Card>> pick_cards_to_pass(PassingDirection);
size_t pick_lead_card(Function<bool(Card&)>, Function<bool(Card&)>);
Optional<size_t> pick_low_points_high_value_card(Optional<Cards::Suit> suit = {});
Optional<size_t> pick_lower_value_card(Card& other_card);
Optional<size_t> pick_slightly_higher_value_card(Card& other_card);
size_t pick_max_points_card(Function<bool(Card&)>);
Optional<size_t> pick_specific_card(Cards::Suit suit, CardValue value);
size_t pick_last_card();
bool has_card_of_suit(Cards::Suit suit);
Vector<CardWithIndex> hand_sorted_by_fn(bool (*)(CardWithIndex&, CardWithIndex&)) const;
void sort_hand() { quick_sort(hand, hearts_card_less); }
void remove_cards(Vector<NonnullRefPtr<Card>> const& cards);
Vector<RefPtr<Card>> hand;
Vector<RefPtr<Card>> cards_taken;
Vector<int> scores;
Gfx::IntPoint first_card_position;
Gfx::IntPoint card_offset;
Gfx::IntRect name_position;
Gfx::TextAlignment name_alignment;
Gfx::IntPoint taken_cards_target;
ByteString name;
bool is_human { false };
};
}
template<>
struct AK::Formatter<Hearts::Player> : Formatter<FormatString> {
ErrorOr<void> format(FormatBuilder& builder, Hearts::Player const& player)
{
return builder.put_string(player.name);
}
};