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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
44 lines
958 B
C++
44 lines
958 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/CircularQueue.h>
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#include <AK/Types.h>
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namespace AK {
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template<typename T, size_t Capacity>
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class CircularDeque : public CircularQueue<T, Capacity> {
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public:
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template<typename U = T>
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void enqueue_begin(U&& value)
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{
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const auto new_head = (this->m_head - 1 + Capacity) % Capacity;
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auto& slot = this->elements()[new_head];
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if (this->m_size == Capacity)
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slot.~T();
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else
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++this->m_size;
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new (&slot) T(forward<U>(value));
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this->m_head = new_head;
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}
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T dequeue_end()
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{
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VERIFY(!this->is_empty());
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auto& slot = this->elements()[(this->m_head + this->m_size - 1) % Capacity];
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T value = move(slot);
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slot.~T();
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this->m_size--;
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return value;
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}
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};
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}
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using AK::CircularDeque;
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