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58890e03b6
This was mentioned in #4574, and the more I think about it the more it feels just right - let's move it there! :^) Having to link LaunchServer against LibGUI explicitly should've been telling enough...
78 lines
3 KiB
C++
78 lines
3 KiB
C++
/*
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* Copyright (c) 2020, Nicholas Hollett <niax@niax.co.uk>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/HashTable.h>
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#include <AK/URL.h>
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#include <LibCore/ConfigFile.h>
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#include <LibDesktop/AppFile.h>
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namespace LaunchServer {
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struct Handler {
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enum class Type {
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Default = 0,
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Application,
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UserPreferred,
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UserDefault
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};
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Type handler_type;
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String name;
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String executable;
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HashTable<String> file_types {};
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HashTable<String> protocols {};
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static String name_from_executable(const StringView&);
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void from_executable(Type, const String&);
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String to_details_str() const;
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};
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class Launcher {
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public:
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Launcher();
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static Launcher& the();
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void load_handlers(const String& af_dir = Desktop::AppFile::APP_FILES_DIRECTORY);
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void load_config(const Core::ConfigFile&);
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bool open_url(const URL&, const String& handler_name);
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Vector<String> handlers_for_url(const URL&);
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Vector<String> handlers_with_details_for_url(const URL&);
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private:
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HashMap<String, Handler> m_handlers;
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HashMap<String, String> m_protocol_handlers;
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HashMap<String, String> m_file_handlers;
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Handler get_handler_for_executable(Handler::Type, const String&) const;
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void for_each_handler(const String& key, HashMap<String, String>& user_preferences, Function<bool(const Handler&)> f);
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void for_each_handler_for_path(const String&, Function<bool(const Handler&)> f);
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bool open_file_url(const URL&);
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bool open_with_user_preferences(const HashMap<String, String>& user_preferences, const String key, const String argument, const String default_program = {});
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bool open_with_handler_name(const URL&, const String& handler_name);
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};
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}
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