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bed5961fc2
This is step 1 to removing `must_create()`.
49 lines
2 KiB
C++
49 lines
2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/FileSystem/Inode.h>
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#include <Kernel/Memory/PrivateInodeVMObject.h>
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namespace Kernel::Memory {
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ErrorOr<NonnullLockRefPtr<PrivateInodeVMObject>> PrivateInodeVMObject::try_create_with_inode(Inode& inode)
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{
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if (inode.size() == 0)
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return EINVAL;
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return try_create_with_inode_and_range(inode, 0, inode.size());
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}
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ErrorOr<NonnullLockRefPtr<PrivateInodeVMObject>> PrivateInodeVMObject::try_create_with_inode_and_range(Inode& inode, u64 offset, size_t range_size)
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{
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// Note: To ensure further allocation of a Region with this VMObject will not complain
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// on "smaller" VMObject than the requested Region, we simply take the max size between both values.
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auto size = max(inode.size(), (offset + range_size));
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VERIFY(size > 0);
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auto new_physical_pages = TRY(VMObject::try_create_physical_pages(size));
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auto dirty_pages = TRY(Bitmap::create(new_physical_pages.size(), false));
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return adopt_nonnull_lock_ref_or_enomem(new (nothrow) PrivateInodeVMObject(inode, move(new_physical_pages), move(dirty_pages)));
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}
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ErrorOr<NonnullLockRefPtr<VMObject>> PrivateInodeVMObject::try_clone()
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{
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auto new_physical_pages = TRY(this->try_clone_physical_pages());
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auto dirty_pages = TRY(Bitmap::create(new_physical_pages.size(), false));
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return adopt_nonnull_lock_ref_or_enomem<VMObject>(new (nothrow) PrivateInodeVMObject(*this, move(new_physical_pages), move(dirty_pages)));
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}
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PrivateInodeVMObject::PrivateInodeVMObject(Inode& inode, FixedArray<RefPtr<PhysicalPage>>&& new_physical_pages, Bitmap dirty_pages)
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: InodeVMObject(inode, move(new_physical_pages), move(dirty_pages))
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{
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}
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PrivateInodeVMObject::PrivateInodeVMObject(PrivateInodeVMObject const& other, FixedArray<RefPtr<PhysicalPage>>&& new_physical_pages, Bitmap dirty_pages)
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: InodeVMObject(other, move(new_physical_pages), move(dirty_pages))
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{
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}
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PrivateInodeVMObject::~PrivateInodeVMObject() = default;
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}
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