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5d180d1f99
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
120 lines
4.1 KiB
C++
120 lines
4.1 KiB
C++
/*
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* Copyright (c) 2021, Linus Groh <mail@linusgroh.de>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/JsonObject.h>
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#include <AK/JsonValue.h>
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#include <AK/StringBuilder.h>
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#include <LibGUI/GMLFormatter.h>
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#include <LibGUI/GMLParser.h>
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namespace GUI {
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static String format_gml_object(const JsonObject& node, size_t indentation = 0, bool is_inline = false)
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{
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StringBuilder builder;
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auto indent = [&builder](size_t indentation) {
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for (size_t i = 0; i < indentation; ++i)
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builder.append(" ");
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};
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struct Property {
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String key;
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JsonValue value;
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};
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Vector<Property> properties;
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node.for_each_member([&](auto& key, auto& value) {
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if (key != "class" && key != "layout" && key != "children")
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properties.append({ key, value });
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return IterationDecision::Continue;
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});
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if (!is_inline)
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indent(indentation);
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builder.append('@');
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builder.append(node.get("class").as_string());
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builder.append(" {\n");
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for (auto& property : properties) {
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indent(indentation + 1);
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builder.append(property.key);
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builder.append(": ");
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if (property.value.is_array()) {
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// custom array serialization as AK's doesn't pretty-print
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// objects and arrays (we only care about arrays (for now))
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builder.append("[");
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auto first = true;
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property.value.as_array().for_each([&](auto& value) {
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if (!first)
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builder.append(", ");
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first = false;
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value.serialize(builder);
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});
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builder.append("]");
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} else {
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property.value.serialize(builder);
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}
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builder.append("\n");
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}
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if (node.has("layout")) {
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auto layout = node.get("layout").as_object();
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if (!properties.is_empty())
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builder.append("\n");
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indent(indentation + 1);
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builder.append("layout: ");
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builder.append(format_gml_object(move(layout), indentation + 1, true));
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}
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if (node.has("children")) {
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auto children = node.get("children").as_array();
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auto first = properties.is_empty() && !node.has("layout");
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children.for_each([&](auto& value) {
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if (!first)
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builder.append("\n");
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first = false;
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builder.append(format_gml_object(value.as_object(), indentation + 1));
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});
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}
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indent(indentation);
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builder.append("}\n");
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return builder.to_string();
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}
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String format_gml(const StringView& string)
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{
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// FIXME: Preserve comments somehow, they're not contained
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// in the JSON object returned by parse_gml()
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auto ast = parse_gml(string);
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if (ast.is_null())
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return {};
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VERIFY(ast.is_object());
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return format_gml_object(ast.as_object());
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}
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}
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