ladybird/Userland/Libraries/LibGUI/AbstractView.h
Tom 6cdb657493 LibGUI: Improve IconView rubberband performance
Rather than invalidating the entire window, which is very expensive on
the transparent desktop widget, just invalidate the areas that actually
need updating.
2021-02-25 18:04:06 +01:00

223 lines
8.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <LibGUI/Model.h>
#include <LibGUI/ModelSelection.h>
#include <LibGUI/ScrollableWidget.h>
#include <LibGfx/TextElision.h>
namespace GUI {
class AbstractView
: public ScrollableWidget
, public ModelClient {
C_OBJECT_ABSTRACT(AbstractView);
public:
enum class CursorMovement {
Up,
Down,
Left,
Right,
Home,
End,
PageUp,
PageDown,
};
enum class SelectionUpdate {
None,
Set,
Shift,
Ctrl,
ClearIfNotSelected
};
enum class SelectionBehavior {
SelectItems,
SelectRows,
};
enum class SelectionMode {
SingleSelection,
MultiSelection,
NoSelection,
};
virtual void move_cursor(CursorMovement, SelectionUpdate) { }
void set_model(RefPtr<Model>);
Model* model() { return m_model.ptr(); }
const Model* model() const { return m_model.ptr(); }
ModelSelection& selection() { return m_selection; }
const ModelSelection& selection() const { return m_selection; }
virtual void select_all() { }
bool is_editable() const { return m_editable; }
void set_editable(bool editable) { m_editable = editable; }
bool is_searching() const { return !m_searching.is_null(); }
bool is_searchable() const;
void set_searchable(bool);
enum EditTrigger {
None = 0,
DoubleClicked = 1 << 0,
EditKeyPressed = 1 << 1,
AnyKeyPressed = 1 << 2,
};
unsigned edit_triggers() const { return m_edit_triggers; }
void set_edit_triggers(unsigned);
SelectionBehavior selection_behavior() const { return m_selection_behavior; }
void set_selection_behavior(SelectionBehavior behavior) { m_selection_behavior = behavior; }
SelectionMode selection_mode() const { return m_selection_mode; }
void set_selection_mode(SelectionMode);
virtual void model_did_update(unsigned flags) override;
virtual void did_update_selection();
virtual Gfx::IntRect content_rect(const ModelIndex&) const { return {}; }
virtual ModelIndex index_at_event_position(const Gfx::IntPoint&) const { return {}; }
void begin_editing(const ModelIndex&);
void stop_editing();
void set_activates_on_selection(bool b) { m_activates_on_selection = b; }
bool activates_on_selection() const { return m_activates_on_selection; }
Function<void()> on_selection_change;
Function<void(const ModelIndex&)> on_activation;
Function<void(const ModelIndex&)> on_selection;
Function<void(const ModelIndex&, const ContextMenuEvent&)> on_context_menu_request;
Function<void(const ModelIndex&, const DropEvent&)> on_drop;
Function<OwnPtr<ModelEditingDelegate>(const ModelIndex&)> aid_create_editing_delegate;
void notify_selection_changed(Badge<ModelSelection>);
NonnullRefPtr<Gfx::Font> font_for_index(const ModelIndex&) const;
void set_key_column_and_sort_order(int column, SortOrder);
int key_column() const { return m_key_column; }
SortOrder sort_order() const { return m_sort_order; }
virtual void scroll_into_view(const ModelIndex&, [[maybe_unused]] bool scroll_horizontally = true, [[maybe_unused]] bool scroll_vertically = true) { }
const ModelIndex& cursor_index() const { return m_cursor_index; }
void set_cursor(ModelIndex, SelectionUpdate, bool scroll_cursor_into_view = true);
bool is_tab_key_navigation_enabled() const { return m_tab_key_navigation_enabled; }
void set_tab_key_navigation_enabled(bool enabled) { m_tab_key_navigation_enabled = enabled; }
void set_draw_item_text_with_shadow(bool b) { m_draw_item_text_with_shadow = b; }
protected:
AbstractView();
virtual ~AbstractView() override;
virtual void keydown_event(KeyEvent&) override;
virtual void mousedown_event(MouseEvent&) override;
virtual void mousemove_event(MouseEvent&) override;
virtual void mouseup_event(MouseEvent&) override;
virtual void doubleclick_event(MouseEvent&) override;
virtual void context_menu_event(ContextMenuEvent&) override;
virtual void drag_enter_event(DragEvent&) override;
virtual void drag_move_event(DragEvent&) override;
virtual void drag_leave_event(Event&) override;
virtual void drop_event(DropEvent&) override;
virtual void leave_event(Core::Event&) override;
virtual void hide_event(HideEvent&) override;
virtual void focusin_event(FocusEvent&) override;
virtual void clear_selection();
virtual void set_selection(const ModelIndex&);
virtual void add_selection(const ModelIndex&);
virtual void remove_selection(const ModelIndex&);
virtual void toggle_selection(const ModelIndex&);
virtual void did_change_hovered_index([[maybe_unused]] const ModelIndex& old_index, [[maybe_unused]] const ModelIndex& new_index) { }
virtual void did_change_cursor_index([[maybe_unused]] const ModelIndex& old_index, [[maybe_unused]] const ModelIndex& new_index) { }
void draw_item_text(Gfx::Painter&, const ModelIndex&, bool, const Gfx::IntRect&, const StringView&, const Gfx::Font&, Gfx::TextAlignment, Gfx::TextElision);
void set_suppress_update_on_selection_change(bool value) { m_suppress_update_on_selection_change = value; }
virtual void did_scroll() override;
void set_hovered_index(const ModelIndex&);
void activate(const ModelIndex&);
void activate_selected();
void update_edit_widget_position();
StringView searching() const { return m_searching; }
void cancel_searching();
void start_searching_timer();
void do_search(String&&);
bool is_highlighting_searching(const ModelIndex&) const;
ModelIndex drop_candidate_index() const { return m_drop_candidate_index; }
bool m_editable { false };
bool m_searchable { true };
ModelIndex m_edit_index;
RefPtr<Widget> m_edit_widget;
Gfx::IntRect m_edit_widget_content_rect;
OwnPtr<ModelEditingDelegate> m_editing_delegate;
Gfx::IntPoint m_left_mousedown_position;
bool m_might_drag { false };
ModelIndex m_hovered_index;
ModelIndex m_highlighted_search_index;
int m_key_column { -1 };
SortOrder m_sort_order;
private:
RefPtr<Model> m_model;
ModelSelection m_selection;
String m_searching;
RefPtr<Core::Timer> m_searching_timer;
ModelIndex m_cursor_index;
ModelIndex m_drop_candidate_index;
SelectionBehavior m_selection_behavior { SelectionBehavior::SelectItems };
SelectionMode m_selection_mode { SelectionMode::SingleSelection };
unsigned m_edit_triggers { EditTrigger::DoubleClicked | EditTrigger::EditKeyPressed };
bool m_activates_on_selection { false };
bool m_tab_key_navigation_enabled { false };
bool m_is_dragging { false };
bool m_draw_item_text_with_shadow { false };
bool m_suppress_update_on_selection_change { false };
};
}