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36d8b9e89b
Radio buttons are automagically exclusive with other radio button children of the same parent. :^)
224 lines
7.4 KiB
C++
224 lines
7.4 KiB
C++
#pragma once
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#include <LibCore/CElapsedTimer.h>
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#include <LibGUI/GEvent.h>
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#include <LibGUI/GShortcut.h>
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#include <LibCore/CObject.h>
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#include <SharedGraphics/Rect.h>
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#include <SharedGraphics/Color.h>
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#include <SharedGraphics/Font.h>
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#include <AK/Badge.h>
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#include <AK/AKString.h>
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#include <AK/HashMap.h>
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class GraphicsBitmap;
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class GAction;
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class GLayout;
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class GMenu;
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class GWindow;
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enum class SizePolicy { Fixed, Fill };
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enum class Orientation { Horizontal, Vertical };
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enum class HorizontalDirection { Left, Right };
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enum class VerticalDirection { Up, Down };
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class GWidget : public CObject {
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public:
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explicit GWidget(GWidget* parent = nullptr);
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virtual ~GWidget() override;
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GLayout* layout() { return m_layout.ptr(); }
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void set_layout(OwnPtr<GLayout>&&);
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SizePolicy horizontal_size_policy() const { return m_horizontal_size_policy; }
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SizePolicy vertical_size_policy() const { return m_vertical_size_policy; }
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SizePolicy size_policy(Orientation orientation) { return orientation == Orientation::Horizontal ? m_horizontal_size_policy : m_vertical_size_policy; }
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void set_size_policy(SizePolicy horizontal_policy, SizePolicy vertical_policy);
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Size preferred_size() const { return m_preferred_size; }
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void set_preferred_size(const Size&);
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bool has_tooltip() const { return !m_tooltip.is_empty(); }
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String tooltip() const { return m_tooltip; }
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void set_tooltip(const String& tooltip) { m_tooltip = tooltip; }
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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bool updates_enabled() const { return m_updates_enabled; }
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void set_updates_enabled(bool);
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virtual void event(CEvent&) override;
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virtual void paint_event(GPaintEvent&);
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virtual void resize_event(GResizeEvent&);
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virtual void show_event(GShowEvent&);
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virtual void hide_event(GHideEvent&);
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virtual void keydown_event(GKeyEvent&);
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virtual void keyup_event(GKeyEvent&);
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virtual void mousemove_event(GMouseEvent&);
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virtual void mousedown_event(GMouseEvent&);
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virtual void mouseup_event(GMouseEvent&);
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virtual void mousewheel_event(GMouseEvent&);
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virtual void click_event(GMouseEvent&);
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virtual void doubleclick_event(GMouseEvent&);
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virtual void context_menu_event(GContextMenuEvent&);
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virtual void focusin_event(CEvent&);
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virtual void focusout_event(CEvent&);
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virtual void enter_event(CEvent&);
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virtual void leave_event(CEvent&);
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virtual void child_event(CChildEvent&) override;
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// This is called after children have been painted.
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virtual void second_paint_event(GPaintEvent&);
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Rect relative_rect() const { return m_relative_rect; }
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Point relative_position() const { return m_relative_rect.location(); }
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Rect window_relative_rect() const;
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Rect screen_relative_rect() const;
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int x() const { return m_relative_rect.x(); }
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int y() const { return m_relative_rect.y(); }
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int width() const { return m_relative_rect.width(); }
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int height() const { return m_relative_rect.height(); }
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Rect rect() const { return { 0, 0, width(), height() }; }
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Size size() const { return m_relative_rect.size(); }
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void update();
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void update(const Rect&);
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virtual bool accepts_focus() const { return false; }
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bool is_focused() const;
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void set_focus(bool);
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struct HitTestResult {
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GWidget* widget { nullptr };
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Point local_position;
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};
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HitTestResult hit_test(const Point&);
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GWidget* child_at(const Point&) const;
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virtual const char* class_name() const override { return "GWidget"; }
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void set_relative_rect(const Rect&);
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void set_relative_rect(int x, int y, int width, int height) { set_relative_rect({ x, y, width, height }); }
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void set_x(int x) { set_relative_rect(x, y(), width(), height()); }
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void set_y(int y) { set_relative_rect(x(), y, width(), height()); }
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void set_width(int width) { set_relative_rect(x(), y(), width, height()); }
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void set_height(int height) { set_relative_rect(x(), y(), width(), height); }
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void move_to(const Point& point) { set_relative_rect({ point, relative_rect().size() }); }
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void move_to(int x, int y) { move_to({ x, y }); }
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void resize(const Size& size) { set_relative_rect({ relative_rect().location(), size }); }
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void resize(int width, int height) { resize({ width, height }); }
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void move_by(int x, int y) { move_by({ x, y }); }
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void move_by(const Point& delta) { set_relative_rect({ relative_position().translated(delta), size() }); }
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Color background_color() const { return m_background_color; }
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Color foreground_color() const { return m_foreground_color; }
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void set_background_color(Color color) { m_background_color = color; }
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void set_foreground_color(Color color) { m_foreground_color = color; }
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GWindow* window()
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{
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if (auto* pw = parent_widget())
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return pw->window();
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return m_window;
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}
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const GWindow* window() const
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{
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if (auto* pw = parent_widget())
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return pw->window();
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return m_window;
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}
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void set_window(GWindow*);
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GWidget* parent_widget()
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{
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if (parent() && parent()->is_widget())
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return static_cast<GWidget*>(parent());
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return nullptr;
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}
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const GWidget* parent_widget() const
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{
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if (parent() && parent()->is_widget())
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return static_cast<const GWidget*>(parent());
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return nullptr;
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}
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void set_fill_with_background_color(bool b) { m_fill_with_background_color = b; }
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bool fill_with_background_color() const { return m_fill_with_background_color; }
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const Font& font() const { return *m_font; }
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void set_font(RetainPtr<Font>&&);
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void set_global_cursor_tracking(bool);
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bool global_cursor_tracking() const;
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void notify_layout_changed(Badge<GLayout>);
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void invalidate_layout();
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bool is_visible() const { return m_visible; }
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void set_visible(bool);
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bool spans_entire_window_horizontally() const;
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bool is_greedy_for_hits() const { return m_greedy_for_hits; }
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void set_greedy_for_hits(bool b) { m_greedy_for_hits = b; }
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void move_to_front();
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void move_to_back();
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bool is_frontmost() const;
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bool is_backmost() const;
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GAction* action_for_key_event(const GKeyEvent&);
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void register_local_shortcut_action(Badge<GAction>, GAction&);
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void unregister_local_shortcut_action(Badge<GAction>, GAction&);
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virtual bool is_radio_button() const { return false; }
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private:
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virtual bool is_widget() const final { return true; }
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void handle_paint_event(GPaintEvent&);
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void handle_resize_event(GResizeEvent&);
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void handle_mousedown_event(GMouseEvent&);
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void handle_mousedoubleclick_event(GMouseEvent&);
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void handle_mouseup_event(GMouseEvent&);
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void handle_enter_event(CEvent&);
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void handle_leave_event(CEvent&);
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void do_layout();
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void focus_previous_widget();
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void focus_next_widget();
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GWindow* m_window { nullptr };
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OwnPtr<GLayout> m_layout;
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Rect m_relative_rect;
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Color m_background_color;
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Color m_foreground_color;
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RetainPtr<Font> m_font;
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String m_tooltip;
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SizePolicy m_horizontal_size_policy { SizePolicy::Fill };
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SizePolicy m_vertical_size_policy { SizePolicy::Fill };
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Size m_preferred_size;
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bool m_fill_with_background_color { false };
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bool m_visible { true };
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bool m_greedy_for_hits { false };
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bool m_enabled { true };
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bool m_layout_dirty { false };
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bool m_updates_enabled { true };
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HashMap<GShortcut, GAction*> m_local_shortcut_actions;
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};
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