ladybird/LibGUI/GWidget.h
Andreas Kling 36d8b9e89b LibGUI: Add a GRadioButton widget.
Radio buttons are automagically exclusive with other radio button children
of the same parent. :^)
2019-05-24 02:29:16 +02:00

224 lines
7.4 KiB
C++

#pragma once
#include <LibCore/CElapsedTimer.h>
#include <LibGUI/GEvent.h>
#include <LibGUI/GShortcut.h>
#include <LibCore/CObject.h>
#include <SharedGraphics/Rect.h>
#include <SharedGraphics/Color.h>
#include <SharedGraphics/Font.h>
#include <AK/Badge.h>
#include <AK/AKString.h>
#include <AK/HashMap.h>
class GraphicsBitmap;
class GAction;
class GLayout;
class GMenu;
class GWindow;
enum class SizePolicy { Fixed, Fill };
enum class Orientation { Horizontal, Vertical };
enum class HorizontalDirection { Left, Right };
enum class VerticalDirection { Up, Down };
class GWidget : public CObject {
public:
explicit GWidget(GWidget* parent = nullptr);
virtual ~GWidget() override;
GLayout* layout() { return m_layout.ptr(); }
void set_layout(OwnPtr<GLayout>&&);
SizePolicy horizontal_size_policy() const { return m_horizontal_size_policy; }
SizePolicy vertical_size_policy() const { return m_vertical_size_policy; }
SizePolicy size_policy(Orientation orientation) { return orientation == Orientation::Horizontal ? m_horizontal_size_policy : m_vertical_size_policy; }
void set_size_policy(SizePolicy horizontal_policy, SizePolicy vertical_policy);
Size preferred_size() const { return m_preferred_size; }
void set_preferred_size(const Size&);
bool has_tooltip() const { return !m_tooltip.is_empty(); }
String tooltip() const { return m_tooltip; }
void set_tooltip(const String& tooltip) { m_tooltip = tooltip; }
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
bool updates_enabled() const { return m_updates_enabled; }
void set_updates_enabled(bool);
virtual void event(CEvent&) override;
virtual void paint_event(GPaintEvent&);
virtual void resize_event(GResizeEvent&);
virtual void show_event(GShowEvent&);
virtual void hide_event(GHideEvent&);
virtual void keydown_event(GKeyEvent&);
virtual void keyup_event(GKeyEvent&);
virtual void mousemove_event(GMouseEvent&);
virtual void mousedown_event(GMouseEvent&);
virtual void mouseup_event(GMouseEvent&);
virtual void mousewheel_event(GMouseEvent&);
virtual void click_event(GMouseEvent&);
virtual void doubleclick_event(GMouseEvent&);
virtual void context_menu_event(GContextMenuEvent&);
virtual void focusin_event(CEvent&);
virtual void focusout_event(CEvent&);
virtual void enter_event(CEvent&);
virtual void leave_event(CEvent&);
virtual void child_event(CChildEvent&) override;
// This is called after children have been painted.
virtual void second_paint_event(GPaintEvent&);
Rect relative_rect() const { return m_relative_rect; }
Point relative_position() const { return m_relative_rect.location(); }
Rect window_relative_rect() const;
Rect screen_relative_rect() const;
int x() const { return m_relative_rect.x(); }
int y() const { return m_relative_rect.y(); }
int width() const { return m_relative_rect.width(); }
int height() const { return m_relative_rect.height(); }
Rect rect() const { return { 0, 0, width(), height() }; }
Size size() const { return m_relative_rect.size(); }
void update();
void update(const Rect&);
virtual bool accepts_focus() const { return false; }
bool is_focused() const;
void set_focus(bool);
struct HitTestResult {
GWidget* widget { nullptr };
Point local_position;
};
HitTestResult hit_test(const Point&);
GWidget* child_at(const Point&) const;
virtual const char* class_name() const override { return "GWidget"; }
void set_relative_rect(const Rect&);
void set_relative_rect(int x, int y, int width, int height) { set_relative_rect({ x, y, width, height }); }
void set_x(int x) { set_relative_rect(x, y(), width(), height()); }
void set_y(int y) { set_relative_rect(x(), y, width(), height()); }
void set_width(int width) { set_relative_rect(x(), y(), width, height()); }
void set_height(int height) { set_relative_rect(x(), y(), width(), height); }
void move_to(const Point& point) { set_relative_rect({ point, relative_rect().size() }); }
void move_to(int x, int y) { move_to({ x, y }); }
void resize(const Size& size) { set_relative_rect({ relative_rect().location(), size }); }
void resize(int width, int height) { resize({ width, height }); }
void move_by(int x, int y) { move_by({ x, y }); }
void move_by(const Point& delta) { set_relative_rect({ relative_position().translated(delta), size() }); }
Color background_color() const { return m_background_color; }
Color foreground_color() const { return m_foreground_color; }
void set_background_color(Color color) { m_background_color = color; }
void set_foreground_color(Color color) { m_foreground_color = color; }
GWindow* window()
{
if (auto* pw = parent_widget())
return pw->window();
return m_window;
}
const GWindow* window() const
{
if (auto* pw = parent_widget())
return pw->window();
return m_window;
}
void set_window(GWindow*);
GWidget* parent_widget()
{
if (parent() && parent()->is_widget())
return static_cast<GWidget*>(parent());
return nullptr;
}
const GWidget* parent_widget() const
{
if (parent() && parent()->is_widget())
return static_cast<const GWidget*>(parent());
return nullptr;
}
void set_fill_with_background_color(bool b) { m_fill_with_background_color = b; }
bool fill_with_background_color() const { return m_fill_with_background_color; }
const Font& font() const { return *m_font; }
void set_font(RetainPtr<Font>&&);
void set_global_cursor_tracking(bool);
bool global_cursor_tracking() const;
void notify_layout_changed(Badge<GLayout>);
void invalidate_layout();
bool is_visible() const { return m_visible; }
void set_visible(bool);
bool spans_entire_window_horizontally() const;
bool is_greedy_for_hits() const { return m_greedy_for_hits; }
void set_greedy_for_hits(bool b) { m_greedy_for_hits = b; }
void move_to_front();
void move_to_back();
bool is_frontmost() const;
bool is_backmost() const;
GAction* action_for_key_event(const GKeyEvent&);
void register_local_shortcut_action(Badge<GAction>, GAction&);
void unregister_local_shortcut_action(Badge<GAction>, GAction&);
virtual bool is_radio_button() const { return false; }
private:
virtual bool is_widget() const final { return true; }
void handle_paint_event(GPaintEvent&);
void handle_resize_event(GResizeEvent&);
void handle_mousedown_event(GMouseEvent&);
void handle_mousedoubleclick_event(GMouseEvent&);
void handle_mouseup_event(GMouseEvent&);
void handle_enter_event(CEvent&);
void handle_leave_event(CEvent&);
void do_layout();
void focus_previous_widget();
void focus_next_widget();
GWindow* m_window { nullptr };
OwnPtr<GLayout> m_layout;
Rect m_relative_rect;
Color m_background_color;
Color m_foreground_color;
RetainPtr<Font> m_font;
String m_tooltip;
SizePolicy m_horizontal_size_policy { SizePolicy::Fill };
SizePolicy m_vertical_size_policy { SizePolicy::Fill };
Size m_preferred_size;
bool m_fill_with_background_color { false };
bool m_visible { true };
bool m_greedy_for_hits { false };
bool m_enabled { true };
bool m_layout_dirty { false };
bool m_updates_enabled { true };
HashMap<GShortcut, GAction*> m_local_shortcut_actions;
};