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dc9cb449b1
This removes the awkward hack to recompute the layout transform at paint time, and makes it possible for path sizes to be computed during layout. For example, it's possible to use relative units in SVG shapes (e.g. <rect>), which can be resolved during layout, but would be hard to resolve again during painting.
11 lines
466 B
HTML
11 lines
466 B
HTML
<link rel="match" href="reference/simple-svg-mask-ref.html" />
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<svg width="120" viewBox="-10 -10 120 120">
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<defs>
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<mask id="myMask" style="mask-type:alpha">
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<!-- Everything solid pixel (alpha=255) will be visible -->
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<rect x="50" y="0" width="50" height="100" fill="black" />
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</mask>
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</defs>
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<rect x="-10" y="-10" width="120" height="120" fill="blue" />
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<rect x="10" y="10" width="80" height="80" fill="red" mask="url(#myMask)" />
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</svg>
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