ladybird/Services/WindowServer/MenuBar.h
Andreas Kling cf3b58fbe8 Services: Renamed from Servers
It didn't feel right to have a "DHCPClient" in a "Servers" directory.
Rename this to Services to better reflect the type of programs we'll
be putting in there.
2020-05-08 21:57:44 +02:00

61 lines
2.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Menu.h"
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
namespace WindowServer {
class MenuBar : public Weakable<MenuBar> {
public:
MenuBar(ClientConnection& client, int menubar_id);
~MenuBar();
ClientConnection& client() { return m_client; }
const ClientConnection& client() const { return m_client; }
int menubar_id() const { return m_menubar_id; }
void add_menu(Menu&);
template<typename Callback>
void for_each_menu(Callback callback)
{
for (auto& menu : m_menus) {
if (callback(*menu) == IterationDecision::Break)
return;
}
}
private:
ClientConnection& m_client;
int m_menubar_id { 0 };
Vector<Menu*> m_menus;
};
}