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cf3b58fbe8
It didn't feel right to have a "DHCPClient" in a "Servers" directory. Rename this to Services to better reflect the type of programs we'll be putting in there.
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Menu.h"
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#include <AK/Vector.h>
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#include <AK/WeakPtr.h>
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#include <AK/Weakable.h>
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namespace WindowServer {
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class MenuBar : public Weakable<MenuBar> {
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public:
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MenuBar(ClientConnection& client, int menubar_id);
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~MenuBar();
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ClientConnection& client() { return m_client; }
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const ClientConnection& client() const { return m_client; }
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int menubar_id() const { return m_menubar_id; }
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void add_menu(Menu&);
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template<typename Callback>
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void for_each_menu(Callback callback)
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{
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for (auto& menu : m_menus) {
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if (callback(*menu) == IterationDecision::Break)
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return;
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}
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}
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private:
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ClientConnection& m_client;
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int m_menubar_id { 0 };
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Vector<Menu*> m_menus;
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};
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}
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