ladybird/Kernel/ConsoleDevice.h
Liav A 8f2ddde4cb Kernel: Rename Console => ConsoleDevice
This change will help to distinguish between the console
device and the Console abstraction layer in the Graphics
subsystem later.
2021-05-16 19:58:33 +02:00

44 lines
1.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/CircularQueue.h>
#include <AK/Vector.h>
#include <Kernel/Devices/CharacterDevice.h>
namespace Kernel {
class ConsoleDevice final : public CharacterDevice {
AK_MAKE_ETERNAL
public:
static ConsoleDevice& the();
static void initialize();
static bool is_initialized();
ConsoleDevice();
virtual ~ConsoleDevice() override;
// ^CharacterDevice
virtual bool can_read(const Kernel::FileDescription&, size_t) const override;
virtual bool can_write(const Kernel::FileDescription&, size_t) const override { return true; }
virtual Kernel::KResultOr<size_t> read(FileDescription&, u64, Kernel::UserOrKernelBuffer&, size_t) override;
virtual Kernel::KResultOr<size_t> write(FileDescription&, u64, const Kernel::UserOrKernelBuffer&, size_t) override;
virtual const char* class_name() const override { return "Console"; }
void put_char(char);
const CircularQueue<char, 16384>& logbuffer() const { return m_logbuffer; }
// ^Device
virtual mode_t required_mode() const override { return 0666; }
virtual String device_name() const override { return "console"; }
private:
CircularQueue<char, 16384> m_logbuffer;
};
}