ladybird/Libraries/LibDraw/Rect.h
Andreas Kling 8ab1923abe LibDraw: Add orientation-based offset/size manipulation helpers.
These are useful when doing widgets that can be switched between vertical
and horizontal mode, such as GSlider. The idea is that instead of using
"x" and "y" directly, you use the "primary" and "secondary" offset/size
for the Orientation you're configured in.
2019-07-20 19:32:12 +02:00

298 lines
7.1 KiB
C++

#pragma once
#include <AK/AKString.h>
#include <AK/LogStream.h>
#include <LibDraw/Orientation.h>
#include <LibDraw/Point.h>
#include <LibDraw/Size.h>
#include <LibDraw/TextAlignment.h>
struct WSAPI_Rect;
class Rect {
public:
Rect() {}
Rect(int x, int y, int width, int height)
: m_location(x, y)
, m_size(width, height)
{
}
Rect(const Point& location, const Size& size)
: m_location(location)
, m_size(size)
{
}
Rect(const Rect& other)
: m_location(other.m_location)
, m_size(other.m_size)
{
}
Rect(const WSAPI_Rect&);
bool is_null() const
{
return width() == 0 && height() == 0;
}
bool is_empty() const
{
return width() <= 0 || height() <= 0;
}
void move_by(int dx, int dy)
{
m_location.move_by(dx, dy);
}
void move_by(const Point& delta)
{
m_location.move_by(delta);
}
Point center() const
{
return { x() + width() / 2, y() + height() / 2 };
}
void set_location(const Point& location)
{
m_location = location;
}
void set_size(const Size& size)
{
m_size = size;
}
void set_size(int width, int height)
{
m_size.set_width(width);
m_size.set_height(height);
}
void inflate(int w, int h)
{
set_x(x() - w / 2);
set_width(width() + w);
set_y(y() - h / 2);
set_height(height() + h);
}
void shrink(int w, int h)
{
set_x(x() + w / 2);
set_width(width() - w);
set_y(y() + h / 2);
set_height(height() - h);
}
Rect shrunken(int w, int h) const
{
Rect rect = *this;
rect.shrink(w, h);
return rect;
}
Rect inflated(int w, int h) const
{
Rect rect = *this;
rect.inflate(w, h);
return rect;
}
Rect translated(int dx, int dy) const
{
Rect rect = *this;
rect.move_by(dx, dy);
return rect;
}
Rect translated(const Point& delta) const
{
Rect rect = *this;
rect.move_by(delta);
return rect;
}
bool contains(int x, int y) const
{
return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
}
bool contains(const Point& point) const
{
return contains(point.x(), point.y());
}
bool contains(const Rect& other) const
{
return left() <= other.left()
&& right() >= other.right()
&& top() <= other.top()
&& bottom() >= other.bottom();
}
int primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
void set_primary_offset_for_orientation(Orientation orientation, int value) { m_location.set_primary_offset_for_orientation(orientation, value); }
int secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
void set_secondary_offset_for_orientation(Orientation orientation, int value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
int primary_size_for_orientation(Orientation orientation) const
{
return orientation == Orientation::Vertical ? height() : width();
}
void set_primary_size_for_orientation(Orientation orientation, int value)
{
if (orientation == Orientation::Vertical)
set_height(value);
else
set_width(value);
}
int secondary_size_for_orientation(Orientation orientation) const
{
return orientation == Orientation::Vertical ? width() : height();
}
void set_secondary_size_for_orientation(Orientation orientation, int value)
{
if (orientation == Orientation::Vertical)
set_width(value);
else
set_height(value);
}
int first_edge_for_orientation(Orientation orientation) const
{
if (orientation == Orientation::Vertical)
return top();
return left();
}
int last_edge_for_orientation(Orientation orientation) const
{
if (orientation == Orientation::Vertical)
return bottom();
return right();
}
int left() const { return x(); }
int right() const { return x() + width() - 1; }
int top() const { return y(); }
int bottom() const { return y() + height() - 1; }
void set_left(int left)
{
set_x(left);
}
void set_top(int top)
{
set_y(top);
}
void set_right(int right)
{
set_width(right - x() + 1);
}
void set_bottom(int bottom)
{
set_height(bottom - y() + 1);
}
bool intersects(const Rect& other) const
{
return left() <= other.right()
&& other.left() <= right()
&& top() <= other.bottom()
&& other.top() <= bottom();
}
int x() const { return location().x(); }
int y() const { return location().y(); }
int width() const { return m_size.width(); }
int height() const { return m_size.height(); }
void set_x(int x) { m_location.set_x(x); }
void set_y(int y) { m_location.set_y(y); }
void set_width(int width) { m_size.set_width(width); }
void set_height(int height) { m_size.set_height(height); }
Point location() const { return m_location; }
Size size() const { return m_size; }
Vector<Rect, 4> shatter(const Rect& hammer) const;
operator WSAPI_Rect() const;
bool operator==(const Rect& other) const
{
return m_location == other.m_location
&& m_size == other.m_size;
}
void intersect(const Rect&);
static Rect intersection(const Rect& a, const Rect& b)
{
Rect r(a);
r.intersect(b);
return r;
}
Rect intersected(const Rect& other) const
{
return intersection(*this, other);
}
Rect united(const Rect&) const;
Point top_left() const { return { left(), top() }; }
Point top_right() const { return { right(), top() }; }
Point bottom_left() const { return { left(), bottom() }; }
Point bottom_right() const { return { right(), bottom() }; }
void align_within(const Rect&, TextAlignment);
void center_within(const Rect& other)
{
center_horizontally_within(other);
center_vertically_within(other);
}
void center_horizontally_within(const Rect& other)
{
set_x(other.center().x() - width() / 2);
}
void center_vertically_within(const Rect& other)
{
set_y(other.center().y() - height() / 2);
}
String to_string() const { return String::format("[%d,%d %dx%d]", x(), y(), width(), height()); }
private:
Point m_location;
Size m_size;
};
inline void Point::constrain(const Rect& rect)
{
if (x() < rect.left())
set_x(rect.left());
else if (x() > rect.right())
set_x(rect.right());
if (y() < rect.top())
set_y(rect.top());
else if (y() > rect.bottom())
set_y(rect.bottom());
}
inline const LogStream& operator<<(const LogStream& stream, const Rect& value)
{
return stream << value.to_string();
}