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Previously we would display the score rounded to the nearest integer, but save the high score by using a static_cast<u32>, which would always round the score down. This could lead to the final score being higher than the new high score, when they should be equal. Now we always round the score to the nearest integer. |
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.. | ||
CMakeLists.txt | ||
Game.cpp | ||
Game.h | ||
main.cpp |