ladybird/Userland/Libraries/LibGUI/NumericInput.h
Sam Atkins 5f0230a57e LibGUI: Make NumericInput work well in GML
- Register the widget
- Register property getters and setters
- Rename getters and setters to match the property names, as required by
  the GML compiler. The names min/max/value are chosen to match SpinBox.
- Prevent a crash when the minimum is less than the maximum (which can
  happen while editing the GML).
2024-01-10 13:13:27 +00:00

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/*
* Copyright (c) 2021, Matthew Olsson <mattco@serenityos.org>
* Copyright (c) 2024, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NumericLimits.h>
#include <LibGUI/TextBox.h>
namespace GUI {
class NumericInput final : public GUI::TextBox {
C_OBJECT(NumericInput)
public:
virtual ~NumericInput() override = default;
Function<void(i64)> on_number_changed;
i64 min() const { return m_min; }
void set_min(i64 number);
i64 max() const { return m_max; }
void set_max(i64 number);
i64 value() const { return m_value; }
void set_value(i64 number, GUI::AllowCallback allow_callback = GUI::AllowCallback::Yes);
virtual void mousewheel_event(GUI::MouseEvent&) override;
private:
NumericInput();
void on_focus_lost();
bool m_needs_text_reset { false };
i64 m_value { 0 };
i64 m_min { NumericLimits<i64>::min() };
i64 m_max { NumericLimits<i64>::max() };
};
}