ladybird/LibGUI/GEventLoop.h
Andreas Kling 11db8c1697 Add a simple close button ("X") to windows.
Clicking the button generates a WindowCloseRequest event which the client app
then has to deal with. The default behavior for GWindow is to close() itself.

I also added a flag, GWindow::should_exit_event_loop_on_close() which does
what it sounds like it does.

This patch exposed some bugs in GWindow and GWidget teardown.
2019-02-05 10:31:37 +01:00

67 lines
1.5 KiB
C++

#pragma once
#include "GEvent.h"
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
class GObject;
class GWindow;
struct GUI_Event;
class GEventLoop {
public:
GEventLoop();
~GEventLoop();
int exec();
void post_event(GObject* receiver, OwnPtr<GEvent>&&);
static GEventLoop& main();
static void initialize();
bool running() const { return m_running; }
int register_timer(GObject&, int milliseconds, bool should_reload);
bool unregister_timer(int timer_id);
void exit(int);
private:
void wait_for_event();
void handle_paint_event(const GUI_Event&, GWindow&);
void handle_mouse_event(const GUI_Event&, GWindow&);
void handle_key_event(const GUI_Event&, GWindow&);
void handle_window_activation_event(const GUI_Event&, GWindow&);
void handle_window_close_request_event(const GUI_Event&, GWindow&);
void get_next_timer_expiration(timeval&);
struct QueuedEvent {
GObject* receiver { nullptr };
OwnPtr<GEvent> event;
};
Vector<QueuedEvent> m_queued_events;
int m_event_fd { -1 };
bool m_running { false };
bool m_exit_requested { false };
int m_exit_code { 0 };
int m_next_timer_id { 1 };
struct EventLoopTimer {
int timer_id { 0 };
int interval { 0 };
timeval fire_time;
bool should_reload { false };
GObject* owner { nullptr };
void reload();
bool has_expired() const;
};
HashMap<int, OwnPtr<EventLoopTimer>> m_timers;
};