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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
456 lines
15 KiB
C++
456 lines
15 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Noncopyable.h>
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#include <AK/Optional.h>
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#include <AK/Platform.h>
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#include <AK/StdLibExtras.h>
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#include <AK/Types.h>
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#include <AK/kmalloc.h>
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namespace AK {
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class BitmapView {
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public:
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BitmapView(u8* data, size_t size)
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: m_data(data)
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, m_size(size)
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{
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}
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size_t size() const { return m_size; }
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size_t size_in_bytes() const { return ceil_div(m_size, static_cast<size_t>(8)); }
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bool get(size_t index) const
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{
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VERIFY(index < m_size);
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return 0 != (m_data[index / 8] & (1u << (index % 8)));
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}
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void set(size_t index, bool value) const
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{
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VERIFY(index < m_size);
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if (value)
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m_data[index / 8] |= static_cast<u8>((1u << (index % 8)));
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else
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m_data[index / 8] &= static_cast<u8>(~(1u << (index % 8)));
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}
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size_t count_slow(bool value) const
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{
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return count_in_range(0, m_size, value);
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}
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size_t count_in_range(size_t start, size_t len, bool value) const
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{
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VERIFY(start < m_size);
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VERIFY(start + len <= m_size);
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if (len == 0)
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return 0;
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static const u8 bitmask_first_byte[8] = { 0xFF, 0xFE, 0xFC, 0xF8, 0xF0, 0xE0, 0xC0, 0x80 };
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static const u8 bitmask_last_byte[8] = { 0x0, 0x1, 0x3, 0x7, 0xF, 0x1F, 0x3F, 0x7F };
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size_t count;
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const u8* first = &m_data[start / 8];
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const u8* last = &m_data[(start + len) / 8];
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u8 byte = *first;
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byte &= bitmask_first_byte[start % 8];
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if (first == last) {
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byte &= bitmask_last_byte[(start + len) % 8];
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count = __builtin_popcount(byte);
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} else {
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count = __builtin_popcount(byte);
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byte = *last;
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byte &= bitmask_last_byte[(start + len) % 8];
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count += __builtin_popcount(byte);
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if (++first < last) {
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const u32* ptr32 = (const u32*)(((FlatPtr)first + sizeof(u32) - 1) & ~(sizeof(u32) - 1));
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if ((const u8*)ptr32 > last)
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ptr32 = (const u32*)last;
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while (first < (const u8*)ptr32) {
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count += __builtin_popcount(*first);
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first++;
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}
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const u32* last32 = (const u32*)((FlatPtr)last & ~(sizeof(u32) - 1));
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while (ptr32 < last32) {
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count += __builtin_popcountl(*ptr32);
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ptr32++;
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}
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for (first = (const u8*)ptr32; first < last; first++)
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count += __builtin_popcount(*first);
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}
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}
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if (!value)
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count = len - count;
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return count;
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}
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bool is_null() const { return !m_data; }
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u8* data() { return m_data; }
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const u8* data() const { return m_data; }
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template<bool VALUE, bool verify_that_all_bits_flip>
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void set_range(size_t start, size_t len)
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{
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VERIFY(start < m_size);
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VERIFY(start + len <= m_size);
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if (len == 0)
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return;
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static const u8 bitmask_first_byte[8] = { 0xFF, 0xFE, 0xFC, 0xF8, 0xF0, 0xE0, 0xC0, 0x80 };
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static const u8 bitmask_last_byte[8] = { 0x0, 0x1, 0x3, 0x7, 0xF, 0x1F, 0x3F, 0x7F };
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u8* first = &m_data[start / 8];
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u8* last = &m_data[(start + len) / 8];
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u8 byte_mask = bitmask_first_byte[start % 8];
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if (first == last) {
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byte_mask &= bitmask_last_byte[(start + len) % 8];
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if constexpr (verify_that_all_bits_flip) {
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if constexpr (VALUE) {
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VERIFY((*first & byte_mask) == 0);
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} else {
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VERIFY((*first & byte_mask) == byte_mask);
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}
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}
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if constexpr (VALUE)
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*first |= byte_mask;
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else
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*first &= ~byte_mask;
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} else {
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if constexpr (verify_that_all_bits_flip) {
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if constexpr (VALUE) {
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VERIFY((*first & byte_mask) == 0);
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} else {
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VERIFY((*first & byte_mask) == byte_mask);
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}
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}
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if constexpr (VALUE)
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*first |= byte_mask;
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else
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*first &= ~byte_mask;
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byte_mask = bitmask_last_byte[(start + len) % 8];
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if constexpr (verify_that_all_bits_flip) {
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if constexpr (VALUE) {
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VERIFY((*last & byte_mask) == 0);
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} else {
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VERIFY((*last & byte_mask) == byte_mask);
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}
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}
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if constexpr (VALUE)
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*last |= byte_mask;
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else
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*last &= ~byte_mask;
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if (++first < last) {
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if constexpr (VALUE)
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__builtin_memset(first, 0xFF, last - first);
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else
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__builtin_memset(first, 0x0, last - first);
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}
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}
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}
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void set_range(size_t start, size_t len, bool value)
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{
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if (value)
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set_range<true, false>(start, len);
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else
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set_range<false, false>(start, len);
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}
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void set_range_and_verify_that_all_bits_flip(size_t start, size_t len, bool value)
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{
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if (value)
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set_range<true, true>(start, len);
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else
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set_range<false, true>(start, len);
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}
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void fill(bool value)
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{
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__builtin_memset(m_data, value ? 0xff : 0x00, size_in_bytes());
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}
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template<bool VALUE>
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Optional<size_t> find_one_anywhere(size_t hint = 0) const
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{
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VERIFY(hint < m_size);
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const u8* end = &m_data[m_size / 8];
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for (;;) {
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// We will use hint as what it is: a hint. Because we try to
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// scan over entire 32 bit words, we may start searching before
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// the hint!
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const u32* ptr32 = (const u32*)((FlatPtr)&m_data[hint / 8] & ~(sizeof(u32) - 1));
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if ((const u8*)ptr32 < &m_data[0]) {
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ptr32++;
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// m_data isn't aligned, check first bytes
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size_t start_ptr32 = (const u8*)ptr32 - &m_data[0];
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size_t i = 0;
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u8 byte = VALUE ? 0x00 : 0xff;
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while (i < start_ptr32 && m_data[i] == byte)
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i++;
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if (i < start_ptr32) {
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byte = m_data[i];
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if constexpr (!VALUE)
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byte = ~byte;
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VERIFY(byte != 0);
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return i * 8 + __builtin_ffs(byte) - 1;
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}
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}
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u32 val32 = VALUE ? 0x0 : 0xffffffff;
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const u32* end32 = (const u32*)((FlatPtr)end & ~(sizeof(u32) - 1));
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while (ptr32 < end32 && *ptr32 == val32)
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ptr32++;
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if (ptr32 == end32) {
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// We didn't find anything, check the remaining few bytes (if any)
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u8 byte = VALUE ? 0x00 : 0xff;
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size_t i = (const u8*)ptr32 - &m_data[0];
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size_t byte_count = m_size / 8;
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VERIFY(i <= byte_count);
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while (i < byte_count && m_data[i] == byte)
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i++;
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if (i == byte_count) {
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if (hint <= 8)
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return {}; // We already checked from the beginning
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// Try scanning before the hint
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end = (const u8*)((FlatPtr)&m_data[hint / 8] & ~(sizeof(u32) - 1));
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hint = 0;
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continue;
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}
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byte = m_data[i];
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if constexpr (!VALUE)
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byte = ~byte;
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VERIFY(byte != 0);
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return i * 8 + __builtin_ffs(byte) - 1;
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}
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// NOTE: We don't really care about byte ordering. We found *one*
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// free bit, just calculate the position and return it
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val32 = *ptr32;
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if constexpr (!VALUE)
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val32 = ~val32;
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VERIFY(val32 != 0);
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return ((const u8*)ptr32 - &m_data[0]) * 8 + __builtin_ffsl(val32) - 1;
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}
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}
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Optional<size_t> find_one_anywhere_set(size_t hint = 0) const
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{
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return find_one_anywhere<true>(hint);
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}
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Optional<size_t> find_one_anywhere_unset(size_t hint = 0) const
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{
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return find_one_anywhere<false>(hint);
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}
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template<bool VALUE>
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Optional<size_t> find_first() const
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{
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size_t byte_count = m_size / 8;
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size_t i = 0;
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u8 byte = VALUE ? 0x00 : 0xff;
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while (i < byte_count && m_data[i] == byte)
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i++;
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if (i == byte_count)
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return {};
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byte = m_data[i];
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if constexpr (!VALUE)
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byte = ~byte;
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VERIFY(byte != 0);
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return i * 8 + __builtin_ffs(byte) - 1;
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}
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Optional<size_t> find_first_set() const { return find_first<true>(); }
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Optional<size_t> find_first_unset() const { return find_first<false>(); }
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// The function will return the next range of unset bits starting from the
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// @from value.
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// @from: the position from which the search starts. The var will be
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// changed and new value is the offset of the found block.
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// @min_length: minimum size of the range which will be returned.
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// @max_length: maximum size of the range which will be returned.
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// This is used to increase performance, since the range of
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// unset bits can be long, and we don't need the while range,
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// so we can stop when we've reached @max_length.
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inline Optional<size_t> find_next_range_of_unset_bits(size_t& from, size_t min_length = 1, size_t max_length = max_size) const
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{
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if (min_length > max_length) {
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return {};
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}
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u32* bitmap32 = (u32*)m_data;
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// Calculating the start offset.
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size_t start_bucket_index = from / 32;
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size_t start_bucket_bit = from % 32;
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size_t* start_of_free_chunks = &from;
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size_t free_chunks = 0;
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for (size_t bucket_index = start_bucket_index; bucket_index < m_size / 32; ++bucket_index) {
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if (bitmap32[bucket_index] == 0xffffffff) {
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// Skip over completely full bucket of size 32.
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if (free_chunks >= min_length) {
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return min(free_chunks, max_length);
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}
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free_chunks = 0;
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start_bucket_bit = 0;
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continue;
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}
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if (bitmap32[bucket_index] == 0x0) {
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// Skip over completely empty bucket of size 32.
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if (free_chunks == 0) {
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*start_of_free_chunks = bucket_index * 32;
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}
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free_chunks += 32;
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if (free_chunks >= max_length) {
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return max_length;
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}
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start_bucket_bit = 0;
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continue;
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}
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u32 bucket = bitmap32[bucket_index];
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u8 viewed_bits = start_bucket_bit;
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u32 trailing_zeroes = 0;
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bucket >>= viewed_bits;
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start_bucket_bit = 0;
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while (viewed_bits < 32) {
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if (bucket == 0) {
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if (free_chunks == 0) {
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*start_of_free_chunks = bucket_index * 32 + viewed_bits;
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}
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free_chunks += 32 - viewed_bits;
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viewed_bits = 32;
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} else {
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trailing_zeroes = count_trailing_zeroes_32(bucket);
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bucket >>= trailing_zeroes;
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if (free_chunks == 0) {
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*start_of_free_chunks = bucket_index * 32 + viewed_bits;
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}
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free_chunks += trailing_zeroes;
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viewed_bits += trailing_zeroes;
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if (free_chunks >= min_length) {
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return min(free_chunks, max_length);
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}
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// Deleting trailing ones.
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u32 trailing_ones = count_trailing_zeroes_32(~bucket);
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bucket >>= trailing_ones;
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viewed_bits += trailing_ones;
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free_chunks = 0;
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}
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}
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}
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if (free_chunks < min_length) {
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size_t first_trailing_bit = (m_size / 32) * 32;
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size_t trailing_bits = size() % 32;
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for (size_t i = 0; i < trailing_bits; ++i) {
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if (!get(first_trailing_bit + i)) {
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if (!free_chunks)
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*start_of_free_chunks = first_trailing_bit + i;
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if (++free_chunks >= min_length)
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return min(free_chunks, max_length);
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} else {
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free_chunks = 0;
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}
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}
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return {};
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}
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return min(free_chunks, max_length);
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}
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Optional<size_t> find_longest_range_of_unset_bits(size_t max_length, size_t& found_range_size) const
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{
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size_t start = 0;
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size_t max_region_start = 0;
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size_t max_region_size = 0;
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while (true) {
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// Look for the next block which is bigger than currunt.
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auto length_of_found_range = find_next_range_of_unset_bits(start, max_region_size + 1, max_length);
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if (length_of_found_range.has_value()) {
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max_region_start = start;
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max_region_size = length_of_found_range.value();
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start += max_region_size;
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} else {
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// No ranges which are bigger than current were found.
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break;
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}
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}
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found_range_size = max_region_size;
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if (max_region_size) {
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return max_region_start;
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}
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return {};
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}
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Optional<size_t> find_first_fit(size_t minimum_length) const
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{
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size_t start = 0;
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auto length_of_found_range = find_next_range_of_unset_bits(start, minimum_length, minimum_length);
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if (length_of_found_range.has_value()) {
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return start;
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}
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return {};
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}
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Optional<size_t> find_best_fit(size_t minimum_length) const
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{
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size_t start = 0;
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size_t best_region_start = 0;
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size_t best_region_size = max_size;
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bool found = false;
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while (true) {
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// Look for the next block which is bigger than requested length.
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auto length_of_found_range = find_next_range_of_unset_bits(start, minimum_length, best_region_size);
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if (length_of_found_range.has_value()) {
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if (best_region_size > length_of_found_range.value() || !found) {
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best_region_start = start;
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best_region_size = length_of_found_range.value();
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found = true;
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}
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start += length_of_found_range.value();
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} else {
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// There are no ranges which can fit requested length.
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break;
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}
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}
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if (found) {
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return best_region_start;
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}
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return {};
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}
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static constexpr size_t max_size = 0xffffffff;
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private:
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u8* m_data { nullptr };
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size_t m_size { 0 };
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};
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}
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using AK::BitmapView;
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