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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/InlineLinkedList.h>
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#include <AK/RefCounted.h>
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#include <AK/Weakable.h>
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#include <Kernel/Lock.h>
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#include <Kernel/SpinLock.h>
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#include <Kernel/UnixTypes.h>
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namespace Kernel {
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class ProcessGroup
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: public RefCounted<ProcessGroup>
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, public Weakable<ProcessGroup>
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, public InlineLinkedListNode<ProcessGroup> {
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AK_MAKE_NONMOVABLE(ProcessGroup);
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AK_MAKE_NONCOPYABLE(ProcessGroup);
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friend InlineLinkedListNode<ProcessGroup>;
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public:
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~ProcessGroup();
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static NonnullRefPtr<ProcessGroup> create(ProcessGroupID);
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static NonnullRefPtr<ProcessGroup> find_or_create(ProcessGroupID);
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static RefPtr<ProcessGroup> from_pgid(ProcessGroupID);
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const ProcessGroupID& pgid() const { return m_pgid; }
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private:
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ProcessGroup(ProcessGroupID pgid)
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: m_pgid(pgid)
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{
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}
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ProcessGroup* m_prev { nullptr };
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ProcessGroup* m_next { nullptr };
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ProcessGroupID m_pgid;
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};
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extern InlineLinkedList<ProcessGroup>* g_process_groups;
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extern RecursiveSpinLock g_process_groups_lock;
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}
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