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9fb2a65716
Qt had a pretty good name for this concept, so let's steal it. :^)
138 lines
2.7 KiB
C++
138 lines
2.7 KiB
C++
#pragma once
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#include <AK/kstdio.h>
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#ifdef USERLAND
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#include <AK/ScopedValueRollback.h>
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#include <errno.h>
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#endif
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namespace AK {
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class String;
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class StringView;
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class TStyle {
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public:
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enum NoneTag { DummyValue };
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static NoneTag None;
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enum Color {
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Black = 0,
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Red,
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Green,
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Brown,
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Blue,
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Magenta,
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Cyan,
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LightGray,
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DarkGray,
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BrightRed,
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BrightGreen,
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Yellow,
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BrightBlue,
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BrightMagenta,
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BrightCyan,
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White,
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NoColor = 255,
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};
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enum Attribute {
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NoAttribute = 0,
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Bold = 1,
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};
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TStyle() {}
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TStyle(NoneTag) {}
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TStyle(Color color, unsigned attributes = NoAttribute)
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: m_color(color)
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, m_attributes(attributes)
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{
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}
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~TStyle() {}
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Color color() const { return m_color; }
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unsigned attributes() const { return m_attributes; }
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private:
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Color m_color { NoColor };
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unsigned m_attributes { NoAttribute };
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};
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class LogStream {
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public:
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LogStream()
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#ifdef USERLAND
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: m_errno_restorer(errno)
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#endif
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{
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}
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virtual ~LogStream() {}
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virtual void write(const char*, int) const = 0;
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protected:
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friend const LogStream& operator<<(const LogStream&, const TStyle&);
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mutable bool m_needs_style_reset { false };
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private:
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#ifdef USERLAND
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ScopedValueRollback<int> m_errno_restorer;
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#endif
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};
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class DebugLogStream final : public LogStream {
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public:
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DebugLogStream() {}
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virtual ~DebugLogStream() override
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{
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if (m_needs_style_reset)
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write("\033[0m", 4);
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char newline = '\n';
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write(&newline, 1);
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}
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virtual void write(const char* characters, int length) const override
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{
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dbgputstr(characters, length);
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}
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};
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inline DebugLogStream dbg()
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{
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return {};
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}
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inline const LogStream& operator<<(const LogStream& stream, const char* value)
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{
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int length = 0;
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const char* p = value;
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while (*(p++))
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++length;
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stream.write(value, length);
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return stream;
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}
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const LogStream& operator<<(const LogStream&, const String&);
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const LogStream& operator<<(const LogStream&, const StringView&);
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const LogStream& operator<<(const LogStream&, int);
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const LogStream& operator<<(const LogStream&, unsigned);
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const LogStream& operator<<(const LogStream&, const void*);
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const LogStream& operator<<(const LogStream& stream, const TStyle&);
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inline const LogStream& operator<<(const LogStream& stream, char value)
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{
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stream.write(&value, 1);
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return stream;
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}
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inline const LogStream& operator<<(const LogStream& stream, bool value)
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{
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return stream << (value ? "true" : "false");
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}
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}
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using AK::dbg;
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using AK::LogStream;
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using AK::TStyle;
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