ladybird/Libraries/LibJS/Runtime/SymbolObject.h
Andreas Kling 98f2da9834 LibJS: Rename Cell::visit_children() => Cell::visit_edges()
The GC heap is really a graph of cells, so "children" didn't quite feel
appropriate here.
2020-11-28 17:16:48 +01:00

61 lines
2.2 KiB
C++

/*
* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Symbol.h>
namespace JS {
class SymbolObject : public Object {
JS_OBJECT(SymbolObject, Object);
public:
static SymbolObject* create(GlobalObject&, Symbol&);
SymbolObject(Symbol&, Object& prototype);
virtual ~SymbolObject() override;
Symbol& primitive_symbol() { return m_symbol; }
const Symbol& primitive_symbol() const { return m_symbol; }
const String& description() const { return m_symbol.description(); }
bool is_global() const { return m_symbol.is_global(); }
virtual Value value_of() const override
{
return Value(&m_symbol);
}
private:
virtual void visit_edges(Visitor&) override;
virtual bool is_symbol_object() const override { return true; }
Symbol& m_symbol;
};
}