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98f2da9834
The GC heap is really a graph of cells, so "children" didn't quite feel appropriate here.
61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/Symbol.h>
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namespace JS {
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class SymbolObject : public Object {
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JS_OBJECT(SymbolObject, Object);
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public:
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static SymbolObject* create(GlobalObject&, Symbol&);
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SymbolObject(Symbol&, Object& prototype);
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virtual ~SymbolObject() override;
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Symbol& primitive_symbol() { return m_symbol; }
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const Symbol& primitive_symbol() const { return m_symbol; }
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const String& description() const { return m_symbol.description(); }
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bool is_global() const { return m_symbol.is_global(); }
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virtual Value value_of() const override
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{
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return Value(&m_symbol);
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}
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private:
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virtual void visit_edges(Visitor&) override;
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virtual bool is_symbol_object() const override { return true; }
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Symbol& m_symbol;
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};
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}
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