ladybird/Games/Minesweeper/Field.h
Andreas Kling d6abfbdc5a LibCore: Remove ObjectPtr in favor of RefPtr
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
2019-09-22 00:31:54 +02:00

106 lines
2.9 KiB
C++

#pragma once
#include <AK/Noncopyable.h>
#include <LibCore/CTimer.h>
#include <LibGUI/GFrame.h>
class Field;
class GButton;
class GLabel;
class SquareButton;
class SquareLabel;
class Square {
AK_MAKE_NONCOPYABLE(Square)
public:
Square() {}
~Square();
Field* field { nullptr };
bool is_swept { false };
bool has_mine { false };
bool has_flag { false };
bool is_considering { false };
int row { 0 };
int column { 0 };
int number { 0 };
SquareButton* button { nullptr };
SquareLabel* label { nullptr };
template<typename Callback>
void for_each_neighbor(Callback);
};
class Field final : public GFrame {
C_OBJECT(Field)
friend class Square;
friend class SquareLabel;
public:
Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidget* parent, Function<void(Size)> on_size_changed);
virtual ~Field() override;
int rows() const { return m_rows; }
int columns() const { return m_columns; }
int mine_count() const { return m_mine_count; }
int square_size() const { return 15; }
bool is_single_chording() const { return m_single_chording; }
void set_field_size(int rows, int columns, int mine_count);
void set_single_chording(bool new_val);
void reset();
private:
virtual void paint_event(GPaintEvent&) override;
void on_square_clicked(Square&);
void on_square_right_clicked(Square&);
void on_square_middle_clicked(Square&);
void on_square_chorded(Square&);
void game_over();
void win();
void reveal_mines();
void set_chord_preview(Square&, bool);
void set_flag(Square&, bool);
Square& square(int row, int column) { return *m_squares[row * columns() + column]; }
const Square& square(int row, int column) const { return *m_squares[row * columns() + column]; }
void flood_fill(Square&);
void on_square_clicked_impl(Square&, bool);
template<typename Callback>
void for_each_square(Callback);
enum class Face {
Default,
Good,
Bad
};
void set_face(Face);
int m_rows { 0 };
int m_columns { 0 };
int m_mine_count { 0 };
int m_unswept_empties { 0 };
Vector<OwnPtr<Square>> m_squares;
RefPtr<GraphicsBitmap> m_mine_bitmap;
RefPtr<GraphicsBitmap> m_flag_bitmap;
RefPtr<GraphicsBitmap> m_badflag_bitmap;
RefPtr<GraphicsBitmap> m_consider_bitmap;
RefPtr<GraphicsBitmap> m_default_face_bitmap;
RefPtr<GraphicsBitmap> m_good_face_bitmap;
RefPtr<GraphicsBitmap> m_bad_face_bitmap;
RefPtr<GraphicsBitmap> m_number_bitmap[8];
GButton& m_face_button;
GLabel& m_flag_label;
GLabel& m_time_label;
RefPtr<CTimer> m_timer;
int m_time_elapsed { 0 };
int m_flags_left { 0 };
Face m_face { Face::Default };
bool m_chord_preview { false };
bool m_first_click { true };
bool m_single_chording { true };
Function<void(Size)> m_on_size_changed;
};