ladybird/Games/Breakout/LevelSelectDialog.cpp
John Brehm 6914cf830d
Games: Added level select and aditional level to Breakout (#4302)
Added a level select menu which is shown when the game start where
either of the 2 available levels may be selected.
2020-12-02 23:49:42 +01:00

82 lines
2.8 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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*/
#include "LevelSelectDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/ListView.h>
namespace Breakout {
LevelSelectDialog::LevelSelectDialog(Window* parent_window)
: Dialog(parent_window)
{
set_rect(0, 0, 300, 250);
set_title("Level Select");
build();
}
LevelSelectDialog::~LevelSelectDialog()
{
}
int LevelSelectDialog::show(int& board_number, Window* parent_window)
{
auto box = LevelSelectDialog::construct(parent_window);
box->set_resizable(false);
if (parent_window)
box->set_icon(parent_window->icon());
auto result = box->exec();
board_number = box->level();
return result;
}
void LevelSelectDialog::build()
{
auto& main_widget = set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins({ 4, 4, 4, 4 });
main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
auto& level_list = main_widget.add<GUI::Widget>();
auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
scroll_layout.set_spacing(4);
level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
m_level = -1;
done(Dialog::ExecOK);
};
level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
m_level = 0;
done(Dialog::ExecOK);
};
}
}