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a22774ee3f
I originally thought I would do this inside WindowServer, but let's try to make it as a standalone app that communicates with WindowServer instead. That will allow us to use LibGUI. :^)
25 lines
470 B
C++
25 lines
470 B
C++
#pragma once
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#include <AK/AKString.h>
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <SharedGraphics/Rect.h>
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class GEventLoop;
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class GDesktop {
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public:
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static GDesktop& the();
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GDesktop();
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String wallpaper() const;
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bool set_wallpaper(const String& path);
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Rect rect() const { return m_rect; }
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void did_receive_screen_rect(Badge<GEventLoop>, const Rect&);
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Function<void(const Rect&)> on_rect_change;
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private:
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Rect m_rect;
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};
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