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78a744da77
This returns a const T& for the first element in the queue, without dequeuing it.
67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
#pragma once
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#include <AK/OwnPtr.h>
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#include <AK/SinglyLinkedList.h>
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#include <AK/Vector.h>
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namespace AK {
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template<typename T>
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class Queue {
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public:
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Queue() { }
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~Queue() { }
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int size() const { return m_size; }
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bool is_empty() const { return m_size == 0; }
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void enqueue(T&& value)
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{
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if (m_segments.is_empty() || m_segments.last()->size() >= segment_size)
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m_segments.append(make<Vector<T, segment_size>>());
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m_segments.last()->append(move(value));
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++m_size;
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}
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void enqueue(const T& value)
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{
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enqueue(T(value));
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}
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T dequeue()
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{
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ASSERT(!is_empty());
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auto value = move((*m_segments.first())[m_index_into_first++]);
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if (m_index_into_first == segment_size) {
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m_segments.take_first();
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m_index_into_first = 0;
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}
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--m_size;
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return value;
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}
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const T& head() const
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{
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ASSERT(!is_empty());
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return (*m_segments.first())[m_index_into_first];
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}
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void clear()
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{
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m_segments.clear();
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m_index_into_first = 0;
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m_size = 0;
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}
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private:
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static const int segment_size = 1000;
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SinglyLinkedList<OwnPtr<Vector<T, segment_size>>> m_segments;
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int m_index_into_first { 0 };
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int m_size { 0 };
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};
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}
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using AK::Queue;
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