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77821da42f
This is very handy for debugging.
72 lines
1.4 KiB
C++
72 lines
1.4 KiB
C++
#include "Console.h"
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#include "VGA.h"
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#include "IO.h"
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// Bytes output to 0xE9 end up on the Bochs console. It's very handy.
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#define CONSOLE_OUT_TO_E9
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static Console* s_the;
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Console& Console::the()
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{
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return *s_the;
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}
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Console::Console()
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{
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s_the = this;
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}
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Console::~Console()
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{
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}
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ssize_t Console::read(byte* buffer, size_t bufferSize)
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{
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// FIXME: Implement reading from the console.
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// Maybe we could use a ring buffer for this device?
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// A generalized ring buffer would probably be useful.
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return 0;
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}
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void Console::putChar(char ch)
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{
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#ifdef CONSOLE_OUT_TO_E9
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IO::out8(0xe9, ch);
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#endif
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switch (ch) {
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case '\n':
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m_cursorColumn = 0;
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if (m_cursorRow == (m_rows - 2)) {
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vga_scroll_up();
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} else {
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++m_cursorRow;
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}
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vga_set_cursor(m_cursorRow, m_cursorColumn);
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return;
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}
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vga_putch_at(m_cursorRow, m_cursorColumn, ch);
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++m_cursorColumn;
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if (m_cursorColumn >= m_columns) {
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if (m_cursorRow == (m_rows - 2)) {
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vga_scroll_up();
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} else {
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++m_cursorRow;
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}
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m_cursorColumn = 0;
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}
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vga_set_cursor(m_cursorRow, m_cursorColumn);
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}
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ssize_t Console::write(const byte* data, size_t size)
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{
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if (!size)
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return 0;
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for (size_t i = 0; i < size; ++i)
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putChar(data[i]);
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return 0;
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}
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