ladybird/Userland/Applications/PixelPaint/CreateNewLayerDialog.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

29 lines
614 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Dialog.h>
namespace PixelPaint {
class CreateNewLayerDialog final : public GUI::Dialog {
C_OBJECT(CreateNewLayerDialog);
public:
const Gfx::IntSize& layer_size() const { return m_layer_size; }
const String& layer_name() const { return m_layer_name; }
private:
CreateNewLayerDialog(const Gfx::IntSize& suggested_size, GUI::Window* parent_window);
Gfx::IntSize m_layer_size;
String m_layer_name;
RefPtr<GUI::TextBox> m_name_textbox;
};
}