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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
29 lines
614 B
C++
29 lines
614 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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namespace PixelPaint {
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class CreateNewLayerDialog final : public GUI::Dialog {
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C_OBJECT(CreateNewLayerDialog);
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public:
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const Gfx::IntSize& layer_size() const { return m_layer_size; }
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const String& layer_name() const { return m_layer_name; }
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private:
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CreateNewLayerDialog(const Gfx::IntSize& suggested_size, GUI::Window* parent_window);
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Gfx::IntSize m_layer_size;
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String m_layer_name;
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RefPtr<GUI::TextBox> m_name_textbox;
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};
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}
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