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053a832fac
We use a switch-case statements to ensure we try to find the best suitable driver for a specific graphics card. In case we don't find such, we use the default statement to initialize the graphics card as a generic VGA adapter, if the adapter is VGA compatible. If we couldn't initialize the driver, we don't touch this adapter anymore. Also, GraphicsDevice should not be tied to a PCI::Address member, as it can be theortically be used with other buses (e.g. ISA cards).
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Types.h>
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#include <Kernel/Bus/PCI/Definitions.h>
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#include <Kernel/Devices/BlockDevice.h>
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#include <Kernel/PhysicalAddress.h>
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namespace Kernel {
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class GraphicsDevice : public RefCounted<GraphicsDevice> {
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public:
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enum class Type {
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VGACompatible,
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Bochs,
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SVGA,
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Raw
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};
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virtual ~GraphicsDevice() = default;
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virtual void initialize_framebuffer_devices() = 0;
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virtual Type type() const = 0;
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virtual void enable_consoles() = 0;
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virtual void disable_consoles() = 0;
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bool consoles_enabled() const { return m_consoles_enabled; }
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virtual bool framebuffer_devices_initialized() const = 0;
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virtual bool modesetting_capable() const = 0;
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virtual bool double_framebuffering_capable() const = 0;
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virtual bool try_to_set_resolution(size_t output_port_index, size_t width, size_t height) = 0;
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virtual bool set_y_offset(size_t output_port_index, size_t y) = 0;
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protected:
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GraphicsDevice() = default;
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bool m_consoles_enabled { false };
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};
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}
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